Drake Cutlass Steel?

GarikDuvall

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Harkonan

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The more I think about the Cutty Steel, the more it'll probably boil down to how much it'll cost for me to decide to add to my hangar or not.
I almost feel like it should just be the base Cutty minus all the seats.

This feels more pirate ship than the black and it totally makes sense as a bounty ship too. Remove the gunners on the Red and replace with med tech. Maybe some kind of lifting system for patients and rescue.
 

Talonsbane

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I almost feel like it should just be the base Cutty.

This feels more pirate ship than the black and it totally makes sense as a bounty ship too. Remove the gunners on the Red and replace with med tech. Maybe some kind of lifting system for patients and rescue.
I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.
 

Harkonan

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I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.
I guess the argument against would be that you're limiting gameplay potential by locking weapons onto ships.

But also ... there's going to be a TON of options when this is all over. So I don't really mind locking down certain ships to give them specific purposes.

CIG already has started going that way with ship design, creating a spectrum of niche ships. But it does take more "personalization" ability away from a player.

Tough decision really.
 

Richard Bong

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I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.
The pilot probably didn't take the hypocratic oath.

Medics, in the Army and Navy Corpsmen are armed. Air Force Para Rescue are special forces.
 

Shadow Reaper

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Half the wars on the planet right now are with ununiformed forces that do not abide by international conventions of war. These are the types that attack hospitals and citizens and call it "freedom fighting" when in fact freedom fighters only attack military forces.

This is a game of pirates--people who kill for financial gain. Taking the guns off ambulances won't matter to them at all.

BTW, this is key when speaking to the teenage revolutionary--to understand the difference between freedom fighting and terrorism. Real freedom fighters do NOT attack civilians. It is attacking civiklians that causes "terror" in this context.
 

Harkonan

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Half the wars on the planet right now are with ununiformed forces that do not abide by international conventions of war. These are the types that attack hospitals and citizens and call it "freedom fighting" when in fact freedom fighters only attack military forces.

This is a game of pirates--people who kill for financial gain. Taking the guns off ambulances won't matter to them at all.

BTW, this is key when speaking to the teenage revolutionary--to understand the difference between freedom fighting and terrorism. Real freedom fighters do NOT attack civilians. It is attacking civiklians that causes "terror" in this context.

It's a sandbox. I actually don't think ship PvP or piracy will be a heavy focus for alot of people. Especially true if player count on shards remains lower than hoped.

I kinda think even piracy with be mainly PVE content, where PvP will be driven through parallel mission giving.

That's the bigger picture with Jump Town 2.0, imho. A way to force player confrontation in the future.

Because they know in the future most people are going to be chilling in security zones and dip, not fight when they are in systems less safe.

I could see the RP community being bigger than the PVP community eventually. Just because of the scope of the world being created.
 

Bambooza

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I am wondering if CIG is going to push NPC crew heavily as it stands there is no reason to fill up all of the jump seats in the steel to go on a ground assault especially engaging in a PVP battle over a contested POI. Given the most we could realistically expect is around 100 players in a given area and say 50 on 50, the Cutlass steel with 8 crew and 18 jumpseats would place half your attack force in one ship where it would be far more beneficial to spread the players out amongst many ships/vehicles. The only way it really makes sense would be if you could take 3 to 5 players and 20 NPC marines to make a ground assault and then the ship becomes beneficial and practical.
 

Harkonan

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I am wondering if CIG is going to push NPC crew heavily as it stands there is no reason to fill up all of the jump seats in the steel to go on a ground assault especially engaging in a PVP battle over a contested POI. Given the most we could realistically expect is around 100 players in a given area and say 50 on 50, the Cutlass steel with 8 crew and 18 jumpseats would place half your attack force in one ship where it would be far more beneficial to spread the players out amongst many ships/vehicles. The only way it really makes sense would be if you could take 3 to 5 players and 20 NPC marines to make a ground assault and then the ship becomes beneficial and practical.
It's probably going to have to be a balance.

Every NPC that comes into the game is ultimately taking away your ability to put real players on the same shard.

A lot of design choices are based around the rule of cool and not so much specific logistics of game play.

I don't think they have any idea how the NPC balancing is going to work yet honestly. Too much core tech still waiting to be tested to even know what you're working with.
 

Sky Captain

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I am wondering if CIG is going to push NPC crew heavily...
Most definitely. We see early design focus on this: 1) Ships are designed with stations and dimensions to accommodate crew placing and pathing, 2) player-controlled NPC crew is an announced benefit for multi-package ownership, 3) AI-controlled NPC crew already are being spawned to work on stations, 4) ships like the Genesis implying there will be an NPC hauling game, 5) drop ships to haul NPCs into battle, and 6) Tony Z coding a very robust demand-driven AI back-end to drive NPCs, which can be used as much for battle as it is for the economy system he has shown us. Given that direction, I'm expecting NPC presence in ground and ship combat situations to be as, or more, robust as we see in any other game too. This is a feature that I hope we see more of soon.
 
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