January Subscriber Town Hall

Lorddarthvik

Space Marshal
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Feb 22, 2016
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Lorddarthvik
I just watched it. If you've been following along all the past videos, it won't contain much new info, at least I couldn't find anything really noteworthy. It's basically a repeat of what was already discussed at citizencon and way back in 10 for the chairmans and such.

My little bit shorter TL,DR than the transcript linked above with added bits:
- planets will have different environments on their surface with dynamic weather
- environmental hazards like radiation, heat, oxygen leaks and such will gate your progress, you will need to counter them (with things like env. suits) in order to progress through these hazards. these hazards also tie into dynamic mission creation, not pre-scripted. Also, hazards. (very long part repeated over and over without much info)
- you won't be able to land on planets just anywhere you like if there are cities and such, you will have to follow a path to landing zones

- if you get disconnected or log out, your ship will persist for a little while. If you log out mid combat, your ship may be taken or destroyed. Log out in a safe place, don't rage quit duh
- (as discussed a thousand times before) multicrew will make a difference once things like the "power pipes system" is implemented in ships/stations/buildings, crew will have to manage burnt out parts, reroute conduits, scan, and such, to make the ship more effective
- security systems to prevent just anyone taking your ship are in the works
- a way to assign limited permissions to crew members (NPCs as well) so they can't just take your ship after you log out are also planned

- NPC spawns will have a proper system behind em based on your ship/reputation/cargo and other data, not just number of players in the vicinity

- you can "retire" as a Farmer! But you might find your farm burnt down one day because everything is persistent and others may find you. Also Chris thinks it would be boring as F, so it is possible, but not encuraged

- other races may or may not use different currencies later, but it will be UEC only for starters

- there will be Distressed Bacons! no, I mean Beacons! Distress Beacons! 3 types planned so far, one for NPCs, one for Players, one for hiring ppl for jobs


I am disappointed, because it didn't feel like they made much if any progress since the last time they talked about these things over a year ago. Everything still feels like large scale ideas instead of being worked into a detailed working system and actual gameplay.
 

Crymsan

Space Marshal
Mar 10, 2016
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Crymsan
I admire those who have funded this project for years, I have only been a backer for one year and I have soon learned the degree to which I have to turn down any hype. So far the Polaris is my biggest mistake! It is really obvious progress is being made but it is clearly not all coming together any time soon either. I do think it is disingenuous to have had sqdn 42 demo pegged in for summer last year and now the earliest is likely to be the same time this year.

I am never quite sure whether I am meant to cheer the very slow progress or not.
 

Black Sunder

Rock Raiders
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Jun 19, 2014
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Black_Sunder
Really disappointed in this one. Nothing new if you keep up with things already.

In fact I'm seeing less real information these past few months than we've gotten earlier in 2016. Instead of new real info coming from CIG directly to us backers, it is now given out more than not in interviews to game sites. The same with new pictures of the game. A picture goes a long way to showing off things without writing a single word and has more impact but we don't see them doing it for backers. Yeah we get that one pic every week in the newsletter but its usually not of anything on a planet or in a station, or a store or something more tangible.
 

BUTUZ

Space Marshal
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Apr 8, 2016
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BUTUZ
I dunno I thought it was interesting specially the bit about disconnection/logging out, they have not talked about that before in any depth. Was good to have it confirmed specifically that we won't have the farcical "pull the network calbe out the back" of combat logging like we get in Elite Logouterous
 
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