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  1. FZD

    Fleet Battle

    Hmm, one thing that's bit unrealistic about these events tends to be that either there's a flag ship that once you destroy will end the match, rendering most tactics kinda moot since you can just do suicidal pressure against the flag ship, or that you need to annihilate the entire opposing force...
  2. FZD

    Fleet Battle

    I'm definitely interested in this. The flagships need to have a minimum size btw. If there was no minimum, I'd just pick a 350r or maybe a Herald. Then just do loops around the battlefield while others handle the battle. Can't destroy what you can't hit (nor even catch).
  3. FZD

    . . .design your own ship?

    If they ever changed the plan about quitting ship sales on launch, I sure missed that. I mean, I wouldn't be all that surprised if they wanted to keep doing that once they start running the game for profit, but at the very least I think that's still the plan. Just a couple days ago someone asked...
  4. FZD

    The Development History of SC Modularity (Video)

    There used to be http://www.scqa.info/ but that site doesn't seem to work anymore. I tracked down a new site, https://www.beardphysics.com/star-citizen-holon/ but that seems to be down as well. Wonder what happened, I doubt CIG would be DMCAing these resources?
  5. FZD

    . . .design your own ship?

    Can't really say for sure that the private servers will no longer be a thing. SQ42 is still definitely a thing, and I was just about to boot into AC, which also remains a thing. So as long as those two, or even just one of them, is/are still things, there's a clear path to private servers as...
  6. FZD

    Star Citizen breaks $100M raised for 2022

    I would be curious to know if the people at Kotaku even play games, if they're still complaining about the lack of game with Star Citizen. If Star Citizen isn't game with over a hundred flyable ships, several entire planets and moons, over a hundred missions, mining, trading, ship to ship...
  7. FZD

    Crying for my BMM

    Didn't they decrease the storage capacity though? Ah well, the hangar and medbay more than make up for it.
  8. FZD

    How much is an NPC slot really worth?

    That's some great info there. "Sweetspot of fifteen players per capital ship" with 3:1 NPC:player ratio, so 60 crewmembers total and "limit of 1 capital ship per server raised to 4 per server" Kinda getting the feeling they're not referring to 'capital' ships like Hull D (crew: 5), Kraken...
  9. FZD

    How much is an NPC slot really worth?

    Indeed, let's hope. And I mean, considering the distances you need to cover and time it takes to get from one end of the star citizen universe to the other, there basically has to be some sort of mechanism for remotely joining a party. They said they don't want your character to teleport around...
  10. FZD

    How much is an NPC slot really worth?

    I got to say, I've seen some players who would make it pretty difficult for anything to be below their skill level. Like how do you do worse than accidentally opening fire on a neutral ship, turning it hostile and THEN missing every single shot you take? Regardless of what CIGs vision might've...
  11. FZD

    CCU predictions

    Yes, I'm pretty sure everyone knows that Hull C/D/E can't land planet side (or in hangars). But this just means Hull C is designed to cut the most arduous part of a traditional trade run: the part where you land on planets (or in hangars). Honestly, that's not really a downside. And sure, you'd...
  12. FZD

    7 years? 17000 members?!

    Congratulations, jubilations, and all-around cheerfulness! 7 years ago there were already 3000 members? Wow. But out of those three thousand and one, you're one of the few that still remain active afaik. So further congratulations for making it this far!
  13. FZD

    Long Duration Exploration. . .

    Vanguard is 38 meters long and just as wide as a Cutlass. It unfortunately won't fit as per the Q&A page.
  14. FZD

    My first ever fleet post!

    F8C Lightning. Man. That's probably the most impressive one in your entire fleet. Gonna be pretty dope in combat.
  15. FZD

    IAE 2952 WB CCU watch

    Oh wow, there were even more? That was somewhat unexpected. I mean, I expected these yesterday, was a tad disappointed, didn't expect them today, was appointed. Okey, updated the OP.
  16. FZD

    [SOLVED] What's in the box?! My favourite pointless Spectrum thread in a while

    Love it. CIG just plops down an empty crate with functioning pin-pad on it. People brute force it open despite the code being non-constant.
  17. FZD

    How much is an NPC slot really worth?

    Hmm, think this about sums it: "The difference between a Game Character slot converted into a NPC crew member and a regular NPC crew member is that you can customize the Game Character NPC’s look, name and backstory. There is an additional bonus of being able to specify one of your Game...
  18. FZD

    Long Duration Exploration. . .

    The Odyssey hangar is indeed quite large. The Q&A page for it states that stuff like the 300 series would fit (27m long) but that the Cutlass Black would be too large (29m long). So the hangar is probably around 30m long but too narrow or shallow for Cutlass. The caveat about refueling other...
  19. FZD

    CCU predictions

    Hmm, since you both mentioned Spirit, yeah. It's a good lineup. Probably $10 bump each, which means you get 3x $10 discount on the $100 to $200 range. Those are certainly good ships to secure. Hull C had a price bump recently, yes. However, it still has 6.5x the cargo capacity of C2...
  20. FZD

    Hanger pass?

    Well, I'd assume "Revel & York Hangar - Hangar Pass" is different from "Self-Land Hangar - Hangar Pass." We gonna have a riot if they all got reduced to just one hangar type. (Particularly since we've already seen those fancy ass hangars in game.)
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