This post will go into the mining changes being proposed per today's (Feb 23, 2023) Inside Star Citizen video (found here https://robertsspaceindustries.com/comm-link/transmission/19142-Inside-Star-Citizen )
IN THE FUTURE: Number 12 will be a valuable boon to haulers/refiners if they ever decide to allow people to sell their (raw or refined) ores on some sort of market. So if I am a hauler, I can buy refined Aluminim at Crusader, haul to MicroTech, pick up a load of Refined Copper and haul back to Crusader, making profits each way. If there is a floor price enforced by a "we buy the ore here for X") it would mean that people could contribute to the economy more directly by introducing a supply side. Crafting will help introduce demand to balance it.
If you have more info than what I posted here, let me know and I will add it to the main post.
- This is a major revision of the mining systems. It will touch everything from equipment to what you mine, to where you mine it, to how your HUD displays it, to values of ores. It also sets it up to "future proof" mining locations and will also be used to support the future crafting system.
- Changes are being made to help both the novice miner out so it's easier to get into mining and learn how, and to challenge those that are very skilled in mining.
- All mining equipment is being revised, and data on what each piece does will be made more clear. What are the benefits of using an item, what are the drawbacks. This goes from mining heads to mining gadgets.
- They noted that certain mining heads might be more effective against certain materials. This would force you to travel to different planetary systems to gather materials you would need to create an item.
- They have added Iron for mining by ships like the Prospector and MOLE
- They have added a hand mineable that will only be found in caves. (Genelite?)
- They have changed the HUD around some to make it more "effective" in the information it displays. From what I see, this might be the case
- There are Standard materials (aluminum, copper, etc.) and Quality/Rarity (I think they meant Rare) materials.
- Standard materials will only be found in certain places. In the video, they mentioned that things like Aluminum (Aluminium) will only be found around Crusader, while Copper can only be found around MicroTech
- Standard materials can be found elsewhere in rare occasions in planetary systems, and other places like asteroid belts will have more diverse spectrum of standard materials.
- Each of the standard materials will have rare or rarer materials associated with them
- There will be a "ease of mining" indicator on your HUD. This means that you might see that something is easy to mine, difficult to mine, or impossible to mine
- A MOLE will now be a better choice to mine very large rocks. As a single ship, it is able to "synchronize" it's lasers reducing (or at least not increasing or not increasing as much) the instability in a rock. If multiple Prospectors try and mine a rock, it will increase the instability of the rock.
- The mass of a rock will now be determined by it's composition, not it's size
- With the change of mining locations for certain Standard materials, those materials will now be more valuable further away from that system. So if you take your Aluminum (Aluminium) that you mined on Yela out to MicroTech, you will get more aUEC/SCU
IN THE FUTURE: Number 12 will be a valuable boon to haulers/refiners if they ever decide to allow people to sell their (raw or refined) ores on some sort of market. So if I am a hauler, I can buy refined Aluminim at Crusader, haul to MicroTech, pick up a load of Refined Copper and haul back to Crusader, making profits each way. If there is a floor price enforced by a "we buy the ore here for X") it would mean that people could contribute to the economy more directly by introducing a supply side. Crafting will help introduce demand to balance it.
If you have more info than what I posted here, let me know and I will add it to the main post.