Favorite Mid-Size Base Ship(not variants)?

Favorite Mid-Size Ship. Base model only

  • Constellation Andromeda

    Votes: 6 10.3%
  • Freelancer

    Votes: 9 15.5%
  • Retaliator

    Votes: 6 10.3%
  • Redeemer

    Votes: 3 5.2%
  • Hull B

    Votes: 0 0.0%
  • Vanguard

    Votes: 5 8.6%
  • Vulcan

    Votes: 3 5.2%
  • Apollo

    Votes: 5 8.6%
  • Mercury Star Runner

    Votes: 19 32.8%
  • Corsair / Other- Please specify

    Votes: 2 3.4%

  • Total voters
    58

Black Sunder

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Its time for another one of those droll Black Sunder Poll threads that seem to have no purpose but are really useful to him for things later on. Maybe. And stuff.

I think my own choice should come as no surprise.

-Edit- Because people are confused this has nothing to do with Jump Point sizing or classification there. Its actual ship size(length/width/etc) on that scale in relation to other ships and I'm limited to 10 options on a poll.
 
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DirectorGunner

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I'm split between Mercury and Retaliator. People forget how modular the Tali is if you have all the modules, it's insanely useful and a very cheap ship. $150 at base speaks for itself considering its size.
The only reason I didn't select Mercury as the vote is because ... there's still a lot of time till it gets in the verse and any number of things can change.
 

NaffNaffBobFace

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Can't really make a call until I've flown 'em.

From the ones on the list i've flown:

Constellation Andromeda
Vanguard

Of those two... well, they are two different beasts for two different roles.

The Connie, when I could fit size 5's, was good though. You can carry a ground craft in it too, decent cargo space... Yeah, I'll go Connie, it's jsut a great all-rounder.

The Vanguard is okay but compared to other heavy fighters (F8) it's drastically under-gunned these days... I legit forgot it had the turret, so if I could swap the turret out or slave it to my sites maybe it would get some of its teeth back...? But until then, the Connie takes it.
 
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Vavrik

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The Vanguard is okay but compared to other heavy fighters (F8) it's drastically under-gunned these days... I legit forgot it had the turret, so if I could swap the turret out or slave it to my sites maybe it would get some of its teeth back...? But until then, the Connie takes it.
I have to say I like the idea of the Vanguard as well, but not it's current firepower. I had a decision to make this past Fall, and single purpose fighters did not win.
 

Sayora

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I have to say I like the idea of the Vanguard as well, but not it's current firepower. I had a decision to make this past Fall, and single purpose fighters did not win.
I use my Vanguard for a lot, I do all my delivery missions in it, as it has the fastest size 2 QT drive in the game, 3rd fastest overall. And with the shield buff in 3.5, it's a BEAST!

I am sure the Starrunner will be awesome but can't vote for a ship I haven't flown yet
 

Radegast74

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Oct 8, 2016
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Another droll poll...
I'm split between Mercury and Retaliator. People forget how modular the Tali is if you have all the modules, it's insanely useful and a very cheap ship. $150 at base speaks for itself considering its size.
Yeah, the Retaliator has a lot going for it...if you have a couple of friends along, they can man the turrets and you can have a great time!
I have to say I like the idea of the Vanguard as well, but not it's current firepower. I had a decision to make this past Fall, and single purpose fighters did not win.
I'm hoping the variants are cool...I'm also wondering if the Vanguard engineering station will be useful. If it could support the engineering station, you could have roles for 3 people: pilot, turret gunner, and engineer. Back in 2.6, you could shift the shields around based on where you were being attacked...this could really be a huge benefit for combat!
 

Shadow Reaper

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I have to say I like the idea of the Vanguard as well, but not it's current firepower. I had a decision to make this past Fall, and single purpose fighters did not win.
I think of it less like a heavy fighter than as a Fighter-Bomber, meaning less like an F14 than an FB111. Very few fighters carry S3 missiles, and IIRC, all of the Vanguards can carry 2 of them (not counting the internal S5 bays of the Harbinger.) That means they can destroy many targets before even entering into dog-fighting range. Fighters can't do that.

I think there really is intended to be a big leap between S2 and S3 missiles, and you can't appraise the Vanguards without thinkiing about that. I think the page on them still boasts they have the quickest missile lock time of any craft? Something like that. Also note, the Sentinel's difference with EM warefare is not that it carries spike missiles. I think anything that can carry an S3 missile can carry Arrester IIIs. The Sentinel carries a pair of S4 EMP missiles. One supposes that is very different than a spike missile, and might disable more than one ship at a time. We'll find out next quarter!
 
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