[idea] TEST-Piracy

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May 7, 2016
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I_MIKE_I
#1
Well, almost every Vid I've seen about TEST (including SotS which BTW. could use another Episode (NOW!)) mentions that... basically we don't know about Piracy, if it's fun, we'll do it, if not, we don't and well... nothing serious.

Thing is, I just took a look at the ORG site and looked at what's actually there to do for Pirates well...:

https://robertsspaceindustries.com/community/orgs/listing?sort=size_desc&search=&activity[]=10&recruiting[]=1&pagesize=12&page=1&

I actually feel kinda bad for the guys supposed to make me feel kinda bad... I mean even if they get NPC for Balance and so on, I feel like there's a very small playerbase which get's discriminated for playing the bad guys even tough it's a aspect of the Game.


So, the Idea is quite simple:
BaneToya [Betty] just makes a 2nd Org for Piracy which *generously* are allowed on our Forum and so on... just obviously raiding/killing ourselfes would be kinda out of the question... so nobody uses discord etc. to SPAI.

This way, we'd not only be able to recruit players wanting to do piracy AND keep them away from ourselfes while transporting, we'd also be able to do trading with "the pirate market".

We'd also be in the front-row of recruiting people which get sick of being a pirate.

Aaaand... ADI would be pissed. :P


What are your thoughts on this?^^
 

CrudeSasquatch

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Jan 1, 2016
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#2
Well, I think of it like every large empire in existence (and we are a large empire) , we protect our traders and put bounties on the traders of other nations. Like the Privateers, etc. Those other organizations which are JUST Pirates, those are Buccaneers.
Our pirates are Privateers... Commissioned officers with a duty to destroy all those whom are not in league with ourselves. Legitimate harassers of enemy naval convoys.
A La:
View: https://www.youtube.com/watch?v=ZIwzRkjn86w
 
May 7, 2016
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#3
Well, I think of it like every large empire in existence (and we are a large empire) , we protect our traders and put bounties on the traders of other nations. Like the Privateers, etc. Those other organizations which are JUST Pirates, those are Buccaneers.
Our pirates are Privateers... Commissioned officers with a duty to destroy all those whom are not in league with ourselves. Legitimate harassers of enemy naval convoys.
A La:
View: https://www.youtube.com/watch?v=ZIwzRkjn86w
Well, for now, it's not even sure if the Org will do piracy or not, and it has been denied more often than not.

As far as legitimation goes, I think the hi-sec systems won't really appreciate if we'd walz in with half of the formation being wanted criminals.

By dividing the org between pirates and non-pirates (which support pirates but who cares) at least system-wise, I think we could avoid the downsides of piracy without having to decide on doing or avoiding piracy.
 

Mog_No_1

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#4
Hmmm, this proposal seems like it would give the green light for our own orgs pirates to raid and backstap our own members. :eek: Me no likey. I think separating the pirates is unnessesary from the rest of the group. We are all here to help eachother and that would include hiding you guys below deck when the galactic coppers are sniffing about. On the other side you guys can go crazy with the other orgs and cause them MAXIMUM discomfort, like a hemeroid! LOL :p
 

Blind Owl

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#5
The privateer thing is a go. That's definitely a thing, especially in non-patrolled or non-UEC space. We have plenty of people here in TEST that plan on flying the jolly roger. Check the professions summer sub-thread for many pirate minded people. I plan on doing a bit of privateering myself. Some cargo just needs to be liberated.

I'm not sure yet how TEST will work out the dynamics yet, but it seems that those running escort for legit enterprises and those trying to pirate may have to wave each other off. Not engage. Strange.

Or just Fuck shit up in the name of the game. TEST or not. It is, after all, a game. I mean. If I'm hired to hijack something and you're hired to protect it, do we shake hands and both walk away? Or do we engage, smash the shit out of our Auroras, and laugh about it over a beer later? May the best man win.

I know for certain we will cover our criminal element in regards to hiding them and helping them. We have enough people that we have all factors covered. We have those who want to be legit, those who want to be criminal, and those who don't mind being the murky grey guys that float in between, acting as brokers between the two. That's where I plan on sitting. And I think this game will be great for it.

TLDR: no need for another pseudo org; we'll have pirates and we'll have white knights. And because we're TEST, we'll make it work.
 

maynard

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#6
practically speaking, large groups and large rulesets do not work together

enforcing the rules on a large random assortment of players would be time-consuming, unrewarding, and unpopular - who would we get to do it?

folks who find comfort and reassurance in structure and hierarchy would be better served by joining some other org (ADI comes to mind)

Test has committed to open admissions and minimal governance

if CGI imposes penalties on the org for the lawless actions of individual members we will just have to suck it up and deal with it

that's the price we will pay for belonging to this bunch of happy anarchists
 
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Blind Owl

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#7
practically speaking, large groups and large rulesets do not work together

enforcing the rules on a large random assortment of players would be rime-consuming, unrewarding, and unpopular - who would we get to do it?

folks who find comfort and reassurance in structure and hierarchy would be better served by joining some other org (ADI comes to mind)

Test has committed to open admissions and minimal governance

if CGI imposes penalties on the org for the lawless actions of individual members we will just have to suck it up and deal with it

that's the price we will pay for belonging to this bunch of happy anarchists
Yeah, what he said! In far less words than me. I think. I can't count.

Beer
 

Mog_No_1

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#10
So its "privateering" is it? Sounds like a PC term for being a thieving bastard! LOL :rolleyes:

In the end its part of the war against other orgs so I'm cool with it, until a member clubs me over the head with a sock full of pennies and then I'll totally lose my shit. :mad: Id imagine the "privateers" could quite happily crew with other legitimate TESTies as I heard somewhere its your ship ID that will raise eyebrows and bring the dogs to your door? Or am I wrong?
 

supitza

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Aug 5, 2015
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#11
It's too early to tell how the reputation system will work, as in how an individual's actions affect the Org reputation, but I can't imagine that it will be influenced too much. There are "bad" apples in every basket/society and, unless you're Trump, you can't judge the masses on the actions of the few.
TEST has always been accepting of every play style and occupation and
if CGI imposes penalties on the org for the lawless actions of individual members we will just have to suck it up and deal with it
 
May 7, 2016
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#12
Reading the last posts I think I should clearify something (without quoting everything and making it a huge mess):

I wasn't talking about privateers, people which want to try out pirancy a bit and so on, nor am I suggesting to split TEST, the suggestion is simply to make a 2nd org for people which want to play as-evil-as-possible Pirates only.

We'd do trading with them and so on and they'd not raid us.. and ofc we'd also work together where it's actually possible.

The only differences between having them in the main org would be:

1. We'd have a 2nd org with "Piracy" at the top of the search for people looking for a Pirate org.

2. We'd get by systems influencing the orgs reputation, and rest assured they will be there at some point.

As far as Point 2 is concerned, I think it would be unfair if our traders etc. could't go to high-sec zones anymore or whatever, just because we also have Pirates, which in turn would not have to deal with any downsides.

Let's look at the worst possible outcome for this, meaning there wouldn't be such a system that penalizes the Org:

We'd get A LOT of additional Members from actually showing up at the top of Pirate-Orgs with the 2nd one (using affiliate system).
 

Blind Owl

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#15
We'd get A LOT of additional Members from actually showing up at the top of Pirate-Orgs with the 2nd one (using affiliate system).
If you're using the affiliate system, then those players would still be TEST members, and the negative influence would still remain. Unless affiliate membership has no bearing on org reputation.

Don't get me wrong, I like your idea, and it warrants merit and discussion. I think as a whole though, TEST will wait to see how the game unfolds and the mechanics develop and are implemented.
 
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#16
If you're using the affiliate system, then those players would still be TEST members, and the negative influence would still remain. Unless affiliate membership has no bearing on org reputation.

Don't get me wrong, I like your idea, and it warrants merit and discussion. I think as a whole though, TEST will wait to see how the game unfolds and the mechanics develop and are implemented.
I meant using the affiliate system to boost the Numbers so it's shown in the Number 1 spot for Pirate-Orgs.

Sure we'll have to see, but I also feel like we could reach more people during this pre-release phase if we'd also have a dedicated Pirate-Branch... sort of like saying it doesn't matter what Systems etc. they bring, we'd still support players who want to play pirates.

No matter how you look at it now, if there will be a System to put the org to blame for individual piracy, then it will have some sort of consequence to us unless we go that way. Weither we'd decide to not-be Pirates or if we'd tell everyone to "bear with it", a notable amount of players will feel like getting the short end of the stick because of others... and this usually doesn't go too well with large Guilds/Orgs etc. at least as far as I've seen it in my previous games.

I just feel like we should be prepared for whatever route SC goes, rather than ot thinking about it at all... after all, it's not like we're too busy farming towards our Javelins etc. atm. :P
 

maynard

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#17
the workaround for security penalties from having pirates in Test is to make a clean second character

that way we don't need to make no stinking rules

simpler is better
 
May 7, 2016
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I_MIKE_I
#18
the workaround for security penalties from having pirates in Test is to make a clean second character

that way we don't need to make no stinking rules

simpler is better
Well, the issue would be if the UEE turns against us because Squeaker and co abducted the UEE's President's Daughter or whatever, while our new players get wrecked because of this.

Just having a 2nd clean character wouldn't really change anything if the "dirty" one is in TEST, too. Not to mention that most people will have only 1 Char/Starterpack.

But all that would be just one part... the other part is that I feel like we'd reach more Pirates if we'd have a official Branch which shows up as doing Piracy in the search on the RSI site.
 
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