Nautilus brochure and related data

Nightlane

Space Marshal
Donor
Jul 26, 2017
323
885
2,210
RSI Handle
Nightlane
EDIT : Nautilus info page and details now up for everybody


- Montoya



Enjoy!!
EDITED: better higher resolution version https://www.dropbox.com/s/ny7yqoipm0m7pqz/AEGIS Nautilus Brochure high-res.pdf?dl=0

EDITED2: Thanks Montoya! and...

https://www.reddit.com/r/starcitizen/comments/cw4f6q View: https://www.reddit.com/r/starcitizen/comments/cw4f6q/some_random_mixed_info_bits_on_the_nautilus/
 
Last edited:

Bambooza

Space Marshal
Donor
Sep 25, 2017
5,688
17,906
2,875
RSI Handle
MrBambooza
It's an interesting ship. Almost as big as the Polaris.

Still not sure how it's going to be beneficial in any sort of combat engagement unless you are setting up an ambush or creating no go zones around a space installation. The space installation minefield would be questionable as I am not sure how fast the mines can be harvested by another Nautilus especially if you do not have PC's 24/7. But that forward dual S7 sticking out the front is no slouch. Still, it will need escort protection as fighters and small bombers would have no issues getting into its many blind spots.

But I still am having a hard time seeing its use. Its a specialized ship with limited functionality that goes towards slowing down an enemy force that is advancing on your position. Meaning you need to know they are coming and need time to prepare. Or a space station where you want to slow down advancement along select routes and thus mostly control the field of battle. It's just these only work when actively patrolled and in a game world where player populations both are not always online and also like to go and do other things then spend all day guarding a point in space that might have something exciting happen months from now. And so what happens much like what happens in Ark, you'll log in to find that your carefully laid out minefield is blown away or circumvented and that base you were attempting to protect has been looted.

Now using interdiction and a minefield might work but it runs such a high risk of blowing up the ships with the loot that it doesn't seem to be worth the risk. The other option is to set up forward fallbacks when attacking into Vanduul space in that you engage then retreat to your minefield to have them follow you into it. But this only works if it's possible to reduce the physical fleet in a system or if NPC ships will always be able to spawn in with no regional limit to how many reserves exist for a region.
 

Radegast74

Space Marshal
Oct 8, 2016
3,002
10,660
2,900
RSI Handle
Radegast74
As someone that was there in person, it was amazing. This thing will be fun for sure!
That's interesting, can you share any specific hype?

I'm traveling, and all I can see has me going "Meh...a minesweeper/layer?"

(It doesn't help that one of my best friends was on a minesweeper, ha ha...)
 

Nightlane

Space Marshal
Donor
Jul 26, 2017
323
885
2,210
RSI Handle
Nightlane
That's interesting, can you share any specific hype?

I'm traveling, and all I can see has me going "Meh...a minesweeper/layer?"

(It doesn't help that one of my best friends was on a minesweeper, ha ha...)
64 SCUs
Long range
Twin S7 turret
Two quad s3 turrets
One missile turret

mine bay and drone bay

Heavy armored + 3 large shields

Can place 4 mines at the same time and then have some time as cool down before the next deployment.

Can operate as a lone wolf.

Mines of two types:
- proximity seeker mines equivalent to an S5 torp. (Mines are S7)
- twin S2 sentry auto guns

It is pretty and the Warbond one comes with a black + white + gold skin :-)

Capable of tackling capital ships.

Multirole
 

GarikDuvall

Space Marshal
Donor
Dec 3, 2018
294
1,082
1,800
RSI Handle
Garik_Duvall
Also, one thing that will make it useful... Is I don't know that mines are big enough to show up on radar, outside of maybe an AWACS type (Hornet Seeker, or maybe Size L radar narrow-banded). I think you would have to be specifically searching for them and have a super narrow radar band, making that particular ship not situationally aware (ie needing other vessels to keep full scope/long range radar up). Also if they were a dark color (like sentry ones are) they'd also be incredibly hard to see visually.

This could be even more advantageous if you have wild-weasle type craft flying that are screwing with people's radar pictures, where enemy may accidentally run into them. Placing mines in a nebula type area would also be a bitch to find. OR go DS9 and mine the shit out of a jump point entry/exit, sit back sip your beer of choice, and watch the show.
 

GarikDuvall

Space Marshal
Donor
Dec 3, 2018
294
1,082
1,800
RSI Handle
Garik_Duvall
I think we gotta go that black & yellow,black & yellow,black & yellow.

Edit: though a lot of peeps will probably just pick the first option, which means they have could have the sheer numbers on their side. But then again when has TEST worried about being outmatched or outgunned? (Sure an enemy can have a lot more fancy ships... But it won't mean much when we ram them with 100+ Aurora's) :P
 
Forgot your password?