Star Citizen shows off procedural dev tools - rivers and terrain manipulation

Cugino83

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Apr 25, 2019
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Cugino
CIG stated long ago that rivers tech was under development, I'm very happy in what they show in the last ISC, that tool is really amazing even if it still have some tweaks to be done.
Can't wait for CIG start to actually implement rivers and in general flowing water (lake, waterfalls etc..) into the planet, that will add a really important player on the realism and immersion of the planets.

BTW, as the tool has been described I can see those logics being implemented and adapted also for road deployment: where for rivers the tool detect and erosion are, for road can implement a tunnel or a bridge for example, where for rivers automatically deplooy a different enviroment type, for roads can deploy lights, buildings, rest and gas stations...
 

Vavrik

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Sep 19, 2017
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That's pretty interesting stuff as long as they don't make it cookie cutter.
 
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maynard

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May 20, 2014
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"Star Citizen is not just making just one game ..."

correct

CIG is making a platform

for developing other games, for movie production, and Virtual Reality sims

thinking just in terms of Star Citizen is thinking too small

Chris Roberts is a visionary

he is leveraging the unexpected success of his crowdfunding model

to go far beyond one game
 
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