Take the Bartle Test

Discussion in 'Off Topic' started by AstroSam, May 16, 2018.

  1. AstroSam

    AstroSam Barrista
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    The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle[1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs), though now it also refers to players of single-player video games.


    The taxonomy is based on a character theory. This character theory consists of four characters: Achievers, Explorers, Socializers, and Killers. These are imagined according to a quadrant model where the X axis represents preference for interacting with other players vs. exploring the world and the Y axis represents preference for interaction vs. unilateral action.[2]


    A test known as Bartle Test of Gamer Psychology based on Bartle's taxonomy was created in 1999–2000 by Erwin Andreasen and Brandon Downey, containing a series of questions and an accompanying scoring formula.[3][4][5][6] Although the test has met with some criticism[7] for the dichotomous nature of its question-asking method, as of October 2011, it had been taken over 800,000 times.[8][9] As at February 2018, the Bartle Test of Gamer Psychology hosted by GamerDNA is no longer available. Alternative online implementations of the test exist, however. [10]


    The result of the Bartle Test is the "Bartle Quotient", which is calculated based on the answers to a series of 30 random questions in the test, and totals 200% across all categories, with no single category exceeding 100%.[11] (Wikipedia: https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types)


    [​IMG]
    https://public-media.interaction-design.org/images/ux-daily/587f9579039d8.jpg


    You can read more about the types of players here:
    https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification


    So, which type of gamer are you? Take the test here:
    http://matthewbarr.co.uk/bartle/

    ---------------------------
    I am

    80% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Explorer
    33% Socialiser
    27% Killer

    Thus I only kill potatoes to fry them :grin::grin:
     
  2. Injustice

    Injustice Vice Admiral
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    You are 60% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    53% Explorer


    47% Killer


    40% Socialiser
     
  3. Wolfy

    Wolfy Space Kitty

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    80% Explorer. 100% Space Kitty Collector
     
  4. Printimus

    Printimus Grand Admiral
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    The Bartle Test of Gamer Psychology
    You are 67% Explorer


    60% Socialiser
    53% Achiever
    20% Killer
     
  5. MegaMonkey

    MegaMonkey Commander

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Socialiser


    40% Achiever


    20% Killer
     
  6. Talonsbane

    Talonsbane Admiral
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    You are 93% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Socialiser
    53% Achiever
    0% Killer
     
  7. Carlos Spicyweiner

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    The Bartle Test of Gamer Psychology
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Socialiser


    33% Achiever


    27% Killer


    This result may be abbreviated as ESAK.
    Hmmmm......Bartle did not discover that I was a paranoid schizophrenic! Secret's still safe!...oops...DOH!
     
  8. Sraika

    Sraika Vice Admiral

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    You are 87% Explorer

    You are also:

    47% Socialiser


    47% Achiever


    20% Killer

    We seem to have mostly explorers/achievers so far. That was a neat little test.
     
  9. Agent_Mothman

    Agent_Mothman Admiral
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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Socialiser


    53% Achiever


    13% Killer
     
  10. AstroSam

    AstroSam Barrista
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    So, no Killers at TEST at all...? :smile:
     
  11. Injustice

    Injustice Vice Admiral
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    Not so in the "seeking it out" kind of killer, more like "you attacked me first so now I gotta kill you and your whole family" kind of killer.
     
  12. CosmicTrader

    CosmicTrader Grand Admiral

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    The Bartle Test of Gamer Psychology
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Socialiser
    40% Achiever
    27% Killer
     
  13. RoughGalaxy

    RoughGalaxy Commander

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    You are 93% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Socialiser


    33% Achiever


    27% Killer
     
  14. Jolly_Green_Giant

    Jolly_Green_Giant Vice Admiral
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    Awesome! Thanks for this. When I get more time I'll come back and read everyone elses, but for now, here's my results:



    The Bartle Test of Gamer Psychology
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    67% Socialiser
    40% Achiever
    13% Killer

    This result may be abbreviated as ESAK
     
  15. Bambooza

    Bambooza Vice Admiral

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    Wow first killer

    The Bartle Test of Gamer Psychology
    You are 87% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    73% Achiever
    33% Explorer
    7% Socialiser
     
  16. deradevil

    deradevil Vice Admiral

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    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Achiever


    33% Killer


    33% Socialiser


    This result may be abbreviated as EAKS
     
  17. Beerjerker

    Beerjerker Grand Admiral

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    GO TEAM KILLER!

    You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Explorer
    40% Socialiser
    27% Achiever

    This result may be abbreviated as KESA

    But honestly, they need an option for telling lame jokes and trying to get the game to crash. That's my bag. :stuck_out_tongue_closed_eyes:
    (EDIT: I do prefer pump shotties to snipper riffles, so don't judge me too harshly!)
     
    #17 Beerjerker, May 16, 2018
    Last edited: May 16, 2018
  18. Han Burgundy

    Han Burgundy Grand Admiral
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    You are 67% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Socialiser


    47% Killer


    33% Achiever
     
  19. Bambooza

    Bambooza Vice Admiral

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    Oh shotties are beautiful. Nothing like removing their face after looking them in the eye up close and personal.
     
    marcsand2, Talonsbane and Beerjerker like this.
  20. Beerjerker

    Beerjerker Grand Admiral

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    Snipper had the whole map to git me (and often does). No tears allowed if I get close enough to git them back!
     
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