I finally managed to test DLSS and Vulkan in controlled environment.
TL;DR: Around 5 frames more on Vulkan renderer *
DirectX: 25 frames more with DLSS Quality vs. Off
Vulkan: 30 frames more with DLSS Quality vs. Off
For those not familiar with software testing techniques, a controlled environment is a dedicated environment with specific conditions and parameters maintained throughout the testing process. PU cannot be used for testing client framerate, as the server, backend and/or backend services have impact on it; lower server performance results in lower client performance; unstable backend servers and services result in delayed actions on the client side, which have impact on client performance too.
Therefore, I tested both the newly implemented Deep Learning Super Sampling (DLSS) and the new Vulkan renderer in Arena Commander, offline mode, free flight Engineering game mode with multicrew disabled.
Please note that despite spawning the test ship on the same map, in the same spawn point, the lighting was still slightly different; until I perform that test again, I assume Vulkan results are probably around 1-3 frames better, as the ship was slightly brighter during the test, compared to the DirectX test; brighter test subject = more details that need to be rendered.
* -- Please note that this is still an early version of Star Citizen Vulkan renderer; DLSS upscaling is still being optimized.
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DirectX 11, DLSS Off; Result: 48 fps
DirectX 11, DLSS Quality; Result: 75 fps
Vulkan, DLSS Off; Result: 53 fps
Vulkan, DLSS Quality; Result: 83 fps
The loss of details with DLSS Quality can be observed in the bottom left corner, on the space station part, as well as on both large asteroids on left and right,
Overall, the image generated by DLSS Quality mode looks very good.
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Hardware info and game settings:
Nvidia RTX 2070 Super on Intel i7 9700k
1440p, highest settings, gamma 40
DirectX renderer with ReShade levels and vibrance filters, with near-zero impact on framerate.
At this stage, ReShade 5.x and 6.x do not support SC Vulkan renderer.
TL;DR: Around 5 frames more on Vulkan renderer *
DirectX: 25 frames more with DLSS Quality vs. Off
Vulkan: 30 frames more with DLSS Quality vs. Off
For those not familiar with software testing techniques, a controlled environment is a dedicated environment with specific conditions and parameters maintained throughout the testing process. PU cannot be used for testing client framerate, as the server, backend and/or backend services have impact on it; lower server performance results in lower client performance; unstable backend servers and services result in delayed actions on the client side, which have impact on client performance too.
Therefore, I tested both the newly implemented Deep Learning Super Sampling (DLSS) and the new Vulkan renderer in Arena Commander, offline mode, free flight Engineering game mode with multicrew disabled.
Please note that despite spawning the test ship on the same map, in the same spawn point, the lighting was still slightly different; until I perform that test again, I assume Vulkan results are probably around 1-3 frames better, as the ship was slightly brighter during the test, compared to the DirectX test; brighter test subject = more details that need to be rendered.
* -- Please note that this is still an early version of Star Citizen Vulkan renderer; DLSS upscaling is still being optimized.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DirectX 11, DLSS Off; Result: 48 fps
DirectX 11, DLSS Quality; Result: 75 fps
Vulkan, DLSS Off; Result: 53 fps
Vulkan, DLSS Quality; Result: 83 fps
The loss of details with DLSS Quality can be observed in the bottom left corner, on the space station part, as well as on both large asteroids on left and right,
Overall, the image generated by DLSS Quality mode looks very good.
------------------------------------------------------------------------------------------------------------
Hardware info and game settings:
Nvidia RTX 2070 Super on Intel i7 9700k
1440p, highest settings, gamma 40
DirectX renderer with ReShade levels and vibrance filters, with near-zero impact on framerate.
At this stage, ReShade 5.x and 6.x do not support SC Vulkan renderer.
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