CRYENGINE 3.8.1 Update Adds Support For VR and OpenGL

Star Pilgrim

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Feb 24, 2015
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Star_Pilgrim
Finally Crytek has done it.

Its new front on VR is just beginning, like in other engines like Unrealengine 4.
But unlike other engines it adds a native support for OpenGL, meaning that Linux fans can expect some big gaming changes.

I hope CIG can integrate it into their engine before the game launches.



New in 3.8.1:
New API: OpenGL Support
New platform: Oculus Rift Support
New platform: Linux
New feature: Voxel-based Volumetric Fog
New feature: 8-weight GPU Vertex Skinning
Improved: POM Self-Shadowing
Added: Support for 3ds Max 2016, Maya 2016 and MotionBuilder 2016
• Cascaded Shadow Cache
Reverse Depth for Increased Z-Buffer Precision

And much, much more!

Read the Release notes on changes.
 
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