Exploration Exploration Guide (What we know so far)

mromutt

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I think people are forgetting that, those 700 slots for players is bed spots too. So if your docked on a bengal and logoff on the bengal bed spot bed bevause your in a carrier based ship (ie fighters) that you cant sleep on or docked up there with a multi crew ship. You are taking up a slot on that ship. Lets say we have 10 shifts of peopke each on ~2-3 hour bases, that means only 70 people are online manning that ship. Everyone else will be in bunk and standing by.

There is no way you can maintain a fully loaded bengal 24/7. You would need 7000 players playing everyday and have to get off board the ship and find somewhere new to dock and rest. They said that manning a bengal would be realistic with shifts and rest cycles. If a 6000 member squadron cant man a single carrier then we need an alliance. It was also discusses that of those 700 charactera that some might be NPCs fulfilling immersion roles that have no human role like a chef or custodians.
I agree, and that 70 is for full operations meaning to do every little thing, and NPCs can do most tasks. These would be like a hub for all test members letting them have a safe place out in space to dock, refuel, rest, socialize and log off. In the things they have told us about exploring they said to log out safely you have to use a bed. I do not think it would be hard at all to have people on one all the time just hanging out.
 
Jul 6, 2014
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So, if we get one, then we park it, cause if any of the larger orgs find out we have one, they will try to take it. Granted, a lot of this is just theory, but it would be nice to have a giant Black and Yellow tiger striped behemoth to the orgs name.
We are the 2nd largest org!! XPlor is a faith and exploration/mining/salvage group.
 

honcho12

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70 is for full operations
Where did you see that? 'cause the connie lists a max crew of 5 and that's two turrets, a pilot, an engineer and someone to do ewar stuff(or fly the merlin), so I don't think they're just inflating the numbers for fun. To be at all combat effective you're going to need more than a skeleton crew, and there are a lot of orgs that are big enough to take over a sitting duck bengal.

Crashing it into the sun is the only way to keep it safe.
 

mromutt

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Where did you see that? 'cause the connie lists a max crew of 5 and that's two turrets, a pilot, an engineer and someone to do ewar stuff(or fly the merlin), so I don't think they're just inflating the numbers for fun. To be at all combat effective you're going to need more than a skeleton crew, and there are a lot of orgs that are big enough to take over a sitting duck bengal.

Crashing it into the sun is the only way to keep it safe.
In one of one of their posts they stated that not all posts need to be maned to run normally because it could prove to difficult.
 
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Where did you see that? 'cause the connie lists a max crew of 5 and that's two turrets, a pilot, an engineer and someone to do ewar stuff(or fly the merlin), so I don't think they're just inflating the numbers for fun. To be at all combat effective you're going to need more than a skeleton crew, and there are a lot of orgs that are big enough to take over a sitting duck bengal.

Crashing it into the sun is the only way to keep it safe.
Thats when you have people come online. As CR said, you cant expect someone to stay online all the time just to man a turret, so their is several idea whay to do with offline charactera. One is that when you logoff maybe a npc possess your body to perform ship duties while your away. This would allow a ship to run fully manned and not worry about people wasting time when noone is in combat.

As for the amount there is always a minimum required personal for a ship. As a ship gets bigger the required personal to non required goes down. A single/double seater has a 100% required crew. A constellation has only 2 of 5 required crew to run, only 40%. Only the pilot and navigation are needed, the 2 turrets and merlin pilot are not required under normal operations.
 
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Star Pilgrim

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Mark of an explorer vessel in SC:
• Several kinds of "specialized" scanners (depending on what you intend to specialize in)
• Additional fuel pods for extended surveys
• Tractor beam(s)
• Added cargo space (so you can bring home what you find)
• Some form of internal accommodations (bed is a must)
• Probes/drones (only larger vessels)
• EVA vehicles for space or land (mini one man vessel or a rover for land)
• Consoles specialized for in-depth scanning or analysis (larger ships)

******************************************************************************************************

Not all these features are present on every ship (Carrack being the exception).
So smaller ships tend to only have minimum of 2 of these features (scanner and tractor beam) so they can still be called explorers.

And not always, "the bigger, the better" applies.
There will be several exploration tiers, each perfect for some ships and not so much for others.
BUT plenty of fun for all.
 

thanatos73

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We are the 2nd largest org!! XPlor is a faith and exploration/mining/salvage group.
That's not the issue. Even though we are larger than all but one other org, focusing to take a carrier is infinitely easier than fanning out to find one in the Black. Logistically speaking, of course. For instance, if we find one, and Corp wants it (cause they couldn't), it would be easier for them to organize an attack to take it in the first place. Don't get me wrong, most everyone here would defend it to the death, but, we can't all be on all the time.

So, if we find one, we hide it. We find two, we crash it into Sol, just for shock and awe.
 
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Jul 6, 2014
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That's not the issue. Even though we are larger than all but one other org, focusing to take a carrier is infinitely easier than fanning out to find one in the Black. Logistically speaking, of course. For instance, if we find one, and Corp wants it (cause they couldn't), it would be easier for them to organize an attack to take it in the first place. Don't get me wrong, most everyone here would defend it to the death, but, we can't all be on all the time.

So, if we find one, we hide it. We find two, we crash it into Sol, just for shock and awe.
So you expect of we find a second to repair it,wasting resources and time just to do an impossible thing of crashing it into the sun.
 

SPRNinja

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no we have to find 3
keep one, and destroy every corp capital ship we can
crash one into sol
and crash the last one directly into arccorp at the fastest possible speed, hopefully causign a plantetary cataclysm... because TEST


id also like to point out that options 2 and 3 only require the engines to be functioning, and dont need the bengal fully repaired
 

Star Pilgrim

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Or create a convoy out of starter ships, from earth to mars.
 

thanatos73

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So, the most efficient way to map a system, everyone fly to one side of the map, spread out to just inside scanner range of the next/below to him/her, and we all fly in the same direction at the same speed. And for every blip that shows up, we take a shot...we'll be done in no time. :)
 

Fenrig

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Who needs food, the Bangle means EVERYTHING!!!!!!
DAMMIT MAN, WE'VE NO NEED OF BRACELETS!

I seriously say we don't bother with a Bengal so much as focus on a couple of Panthers and a serious fleet of bombers. I mean like ten Talis with ten Vanguards and twenty or so Gladiators. Throw in some escort from the carriers and you got something that'll scare the crap out of any Bengal captain.

Of course it would also probably wind up getting split between multiple instances with just like 1 Tali, 2 Vans, and 3 Gladiators actually being able to strike.
 
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DAMMIT MAN, WE'VE NO NEED OF BRACELETS!

I seriously say we don't bother with a Bengal so much as focus on a couple of Panthers and a serious fleet of bombers. I mean like ten Talis with ten Vanguards and twenty or so Gladiators. Throw in some escort from the carriers and you got something that'll scare the crap out of any Bengal captain.

Of course it would also probably wind up getting split between multiple instances with just like 1 Tali, 2 Vans, and 3 Gladiators actually being able to strike.
multiple panthers may get split in the instancing. A bengal can deliver a payload in one go. If you also look the panther is much less armored, armed and less ships. I thought we also went over the idea that a bengal would never just be by itself but with escorts. We can try and and get a few panthers and talis (vanguards cant hurt a bengal, no anti-capital abilities). But you know what that bengal is going to sit there even meaner than our panthers throwing more ships at us and having its escorts panthers and battlercruisers/cruisers also tangling with us.

Also the bengal is a promoting tool. You get one of those, people will join just because you have one.
 

honcho12

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Maybe we should just start a new thread to argue about the pros and cons of bengals, and leave these poor explorers alone?
 

Adiran

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lol its all part of exploring. :) When we find one (I wont rest until we do) We will not burn it up in the sun. If I have to log off in it every day to keep it out of the sun I will do so. :P But all the same. That is more a discussion for when the game is out. I doubt at launch they will have Bengals around as they wont even have the Idris in game at launch of PU. When they bring in the bigger ships I know we will be at the fore front of tactics and integrating them into our regular fleets. At the very least it will be a mobile station of sorts unless we use it in combat. Altho I would not use it as a station since everyone would have to know where it is and that makes it vulnerable to attack. lol
 
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Adiran

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New video I found that was posted 1 week ago with a good visualization of the jump points/exploration. Check it out. (its in the first post)
 
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mromutt

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New video I found that was posted 1 week ago with a good visualization of the jump points/exploration. Check it out. (its in the first post)
Sweet thank you :) I knew about jump points already but the other information was super useful!
 
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