We have an ARMA 3 server!

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
i'm working on resurrecting A3 server.
Takistan, RHS, all that stuff. Took another mission as draft (was filled with fuckload of mods, i'm not even joking, it was requiring 40GB+ modpack)
Biggest issues so far: occasionally intel drop doesn't add markers on map while running on dedicated server, works fine in local MP (scripting error, still fighting with it) and FPS issues (20-30 FPS at most, #justarmathings)
 
Last edited:

PSIcoh

Grand Admiral
Jul 28, 2015
186
136
1,360
RSI Handle
PSIcoh
Will gladly give you a hand with anything regarding this if you need. I wasn't able to contribute any time or anything to the last attempt at this, but now I should be able to. Let me know if I can help. :)
 

Doc Shaftoe

Space Marshal
Nov 29, 2014
304
800
2,360
RSI Handle
DocShaftoe
Enhanced Movement should run fine clientside. I don't know what wizardry is used on the Op 4 gaming public server, but I've never seen a smoother multiplayer connection in Arma. Perhaps we can steal their secrets?
 

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
Enhanced Movement should run fine clientside. I don't know what wizardry is used on the Op 4 gaming public server, but I've never seen a smoother multiplayer connection in Arma. Perhaps we can steal their secrets?
Proper hardware, i assume. I have liberation (capture the island) server running on dedicated hardware with 3 headless clients (for AI offloading on different processes), FPS is pretty solid, like 50-60 most of time. But this config requires pretty decent hardware (in this case i7-2500k with only arma running on it, nothing else)
 

Doc Shaftoe

Space Marshal
Nov 29, 2014
304
800
2,360
RSI Handle
DocShaftoe
Sounds right. Wish I had some spare decent hardware to send your way. I'll have an i7-2600 available soon if you want it.
 

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
my servers are rented from different datacenters and my homelab is eating too much power already, so sadly i can't accept this great CPU :)
 

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
@Frisbeerocker capture the island (liberation) is running now. Insurgency is kinda work-in-progress.
Pretty fun (get resources by capturing points, spend resources on vehicles, defend captured points, capture big cities for win. However air support is absolutely required). Also server-side save system, so server crashes is not a big deal.
Epoch was pretty boring last time i played. If you want some wild survival mod, good old wasteland will do just fine.

UPD: also good coop missions to consider:
Invade & Annex
Annex Done Right: https://github.com/TEHGAM/ADR (russian readme, mission itself should be multilingual)
Whole Lotta Altis (tried couple of years ago, not sure on current state)
BeCTI (ALOT of forks. Need to find one recent)

So far, waiting for Apex update. I'm 100% sure it will break both insurgency and liberation server (not to mention ALiVE / ACE mods, but they most likely will release fixed version same day as apex hits stable branch)
 
Last edited:

PSIcoh

Grand Admiral
Jul 28, 2015
186
136
1,360
RSI Handle
PSIcoh
Well I hope we can get this up and running again! I got bit by the Arma bug again and had an interesting idea for a semi-persistent Arma mission series for TEST. Sorta like D&D for Arma (albeit considerably looser regarding some things) and run missions together. A successful mission means we get more vehicles/assets for next mission or a failure might set us back a bit. Hopefully there would be some interest in that, if so I'll gladly keep making missions (I'll even run Zeus on them and make sure it doesn't become too stale :D)
 

Frisbeerocker

Commissar
May 31, 2014
1,173
2,405
2,150
RSI Handle
Frisbeerocker87
Well I hope we can get this up and running again! I got bit by the Arma bug again and had an interesting idea for a semi-persistent Arma mission series for TEST. Sorta like D&D for Arma (albeit considerably looser regarding some things) and run missions together. A successful mission means we get more vehicles/assets for next mission or a failure might set us back a bit. Hopefully there would be some interest in that, if so I'll gladly keep making missions (I'll even run Zeus on them and make sure it doesn't become too stale :D)
Yes. I caught the bug again myself. Would love to get something going.
 
  • Like
Reactions: PSIcoh

Krystal LeChuck

Meme Meister
Staff member
Officer
Jun 10, 2014
594
888
1,420
RSI Handle
Krystal
  • Like
Reactions: PSIcoh

Halvix

Space Marshal
Donor
Mar 15, 2015
489
544
2,360
RSI Handle
Halvix
I'd be interested. I've been interested in Arma for quite some time and finally got the game with the Apex pack. Finding a decent server to play on is beyond my TEST capabilities. Seems like I've spent more time tracking down and installing mods than playing so far.
 
  • Like
Reactions: PSIcoh

PSIcoh

Grand Admiral
Jul 28, 2015
186
136
1,360
RSI Handle
PSIcoh
I'd be interested. I've been interested in Arma for quite some time and finally got the game with the Apex pack. Finding a decent server to play on is beyond my TEST capabilities. Seems like I've spent more time tracking down and installing mods than playing so far.
Yeah I definitely know the feeling there - I don't want to worry about mods nearly as much, although it can be pretty amazing when they all work together. But currently I'm planning to make missions with a mostly vanilla version of Arma (some mods like ShackTac UI, but not more than a few).
 

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
my modpack is mostly RHS+ACE (however there is one additional plane, F-15 and one pack of camos as well), so i never had problems with mod conflicts. But some servers have absurd 40+GB modpacks, some admins even pack all addons to one folder (something like @MyUberModpack) and re-sign them (you already have those 15GB CUP Terrains and 10GB RHS? Fuck you, download our copies!). Worst case, modpack will include absolutely everything you will find on armaholic, including outdated and redundant stuff...
 
  • Like
Reactions: PSIcoh

PSIcoh

Grand Admiral
Jul 28, 2015
186
136
1,360
RSI Handle
PSIcoh
my modpack is mostly RHS+ACE (however there is one additional plane, F-15 and one pack of camos as well), so i never had problems with mod conflicts. But some servers have absurd 40+GB modpacks, some admins even pack all addons to one folder (something like @MyUberModpack) and re-sign them (you already have those 15GB CUP Terrains and 10GB RHS? Fuck you, download our copies!). Worst case, modpack will include absolutely everything you will find on armaholic, including outdated and redundant stuff...
Yeah right now I'm working with CBA (obviously), ACE (removed Medical), ShackTac HUD/UI (you can actually use Steam Workshop to include this - makes it easier than downloading the files and adding launch properties), and ShackTac Map Gestures (I need to work on this slightly - need to ensure the server is running it as well as all clients).
 

lex

Space Marshal
Jan 3, 2015
218
135
1,810
RSI Handle
rlex
btw, apex preview is available in steam now.
New weapons, new vehicles...
Did someone said air support?

arma3 2016-06-15 01-44-35-587.jpg arma3 2016-06-15 01-44-30-897.jpg

...Or maybe unmanned helicopter?

arma3 2016-06-15 01-45-17-226.jpg

...Or this VTOL version of Hind?

arma3 2016-06-15 01-45-54-641.jpg arma3 2016-06-15 01-46-00-096.jpg arma3 2016-06-15 01-46-08-057.jpg
 
  • Like
Reactions: PSIcoh
Forgot your password?