Let me start by saying I am a fan of this game but with all the ships coming out...
If you have an end game ship I can see why you would want a smaller version. (Carrack and Terrapin) Both dedicated to exploration but all the other ones seem worthless. Small one for scouting before you send in your behemoth to do the rest.
Mining, which we only have 2 choices seems to be in the same boat. If you have a small one to test pockets and a big one to reap the rewards you are set.
The next tier of multirole ships (bombers, SAR, etc.) seem to cannibalize too much and appear to be just good enough to get by. They can do some things but nothing all that great; like staying alive. << bee gees reference
Fighters, here is where it may get messier. It seems all the fighters have the same basic ability and it will depend more on the person playing to win a battle. The big standout are fighters with special abilities. So far I only see the Ghost (which I own) as the standout. It can mount all the other mounts for 5 gimbaled guns or the stealth thingamajig. Maybe it has a penalty for the radar but seems to be the best bet. Sabre is cool too but lacks the stealth bit. (I know they are balancing later on but how much can they really do before your ship just blows up on first contact?)
Then you get the Vanduul ships which seem to horde the fire power and move into a class by themselves. Only thing close is the hurricane but needs 2 people to get the full advantage.
So what are your thoughts on the fighter role and if it is way over sold or if a clear winner is out there?
If you have an end game version what are the other ships really good for? Think about other games you've played? (Less money, Less exp., Less status, Less etc.) Why make 5 bucks using an aurora when you can make 5000 using a caterpillar for the same hour of work? Why not melt everything and go for a few end game versions if you can. Those should allow you to buy all the other ships in game.
If you have an end game ship I can see why you would want a smaller version. (Carrack and Terrapin) Both dedicated to exploration but all the other ones seem worthless. Small one for scouting before you send in your behemoth to do the rest.
Mining, which we only have 2 choices seems to be in the same boat. If you have a small one to test pockets and a big one to reap the rewards you are set.
The next tier of multirole ships (bombers, SAR, etc.) seem to cannibalize too much and appear to be just good enough to get by. They can do some things but nothing all that great; like staying alive. << bee gees reference
Fighters, here is where it may get messier. It seems all the fighters have the same basic ability and it will depend more on the person playing to win a battle. The big standout are fighters with special abilities. So far I only see the Ghost (which I own) as the standout. It can mount all the other mounts for 5 gimbaled guns or the stealth thingamajig. Maybe it has a penalty for the radar but seems to be the best bet. Sabre is cool too but lacks the stealth bit. (I know they are balancing later on but how much can they really do before your ship just blows up on first contact?)
Then you get the Vanduul ships which seem to horde the fire power and move into a class by themselves. Only thing close is the hurricane but needs 2 people to get the full advantage.
So what are your thoughts on the fighter role and if it is way over sold or if a clear winner is out there?
If you have an end game version what are the other ships really good for? Think about other games you've played? (Less money, Less exp., Less status, Less etc.) Why make 5 bucks using an aurora when you can make 5000 using a caterpillar for the same hour of work? Why not melt everything and go for a few end game versions if you can. Those should allow you to buy all the other ships in game.