Question....

Overlord

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Nov 30, 2014
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Why does SC's rendering inferior to Elites? I noticed that Elite's rendering is 99.9% perfect even at great distances but I can't even get a full render in SC's hangar. And the quality of Elites renderings are pretty damn good, especially stations which are massive! And I know it isn't my rig because I have all the bells and whistles including a Titan graphics card. So anyone have any idea why this is the case?
 

rogesh

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well i gues it isn't realy optimised? the sc alpha is in a state and time where other games would have a few paid testplayers to help them develope and/or find bugs. idk much about elite though.
sc is far far away from beeing released.
 

Overlord

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well i gues it isn't realy optimised? the sc alpha is in a state and time where other games would have a few paid testplayers to help them develope and/or find bugs. idk much about elite though.
sc is far far away from beeing released.
Good point. Optimization should change everything. I only hope that optimization won't cut too much into the detail that SC is famous for. Although, if you were to lower quality 10-15% via optimization, SC would still be the best looking game out there.
 

AntiSqueaker

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I think that SC is lacking any sort of anti-aliasing, and that the textures are 100% uncompressed. Hence why it takes for-fricking-ever to load into a hangar with a few ships, even with SC installed on a SSD.
 
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Overlord

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I think that SC is lacking any sort of anti-aliasing, and that the textures are 100% uncompressed. Hence why it takes for-fricking-ever to load into a hangar with a few ships, even with SC installed on a SSD.
I must admit, it is a bit disconcerting that the uber quality detail we see now probably won't be there after optimization. In fact one of the major selling points of SC is incredible detail. We shall see I guess. But am really taken aback by how well Elite works with little to no effect on cpu and how good the graphics are. Having been one of those who pushed for procedural generation on RSI forums and a procedural team, I feel satisfied this is the way to go.
 

Flashwit

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That's funny, I didn't notice any rendering problems in the many Elite Alpha videos.
Common misconception in gaming nomenclature. I imagine that the Elite Alpha videos were actually from the alpha version of the game. An alpha version is when a videogame is generally feature complete and has partial assets. Features might be revised, and small new features might be added. Doesn't sound much like the current state of Star Citizen does it?

Star Citizen is far, far, far pre-alpha. There is no comparison right now. Anybody calling Star Citizen alpha stage is mistaken.
 

Huegpaynis

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Can you give us a screenshot showing the render issues? I've never noticed any issues except for the good ol
z buffer flicker, especially in the hangar.
 

Overlord

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Common misconception in gaming nomenclature. I imagine that the Elite Alpha videos were actually from the alpha version of the game. An alpha version is when a videogame is generally feature complete and has partial assets. Features might be revised, and small new features might be added. Doesn't sound much like the current state of Star Citizen does it?
 

Overlord

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This argument about what is Alpha and what isn't has been going on forever on RSI forums and pretty well the entire blogosphere. Lets look at what Alpha testing actually means:

Alpha testing is simulated or actual operational testing by potential users/customers or an independent test team at the developers' site. Alpha testing is often employed for off-the-shelf software as a form of internal acceptance testing, before the software goes to beta testing.

Van Veenendaal, Erik. "Standard glossary of terms used in Software Testing.

Sounds very much like the current state of Star Citizen does it not? You simply can't add and redefine what Alpha actually means to suit arguments. Or is it your contention that Chris Roberts modular approach to building a game means there is no Alpha testing whatsoever? Sorry but people are simply deluding themselves if they think we are not Alpha testing Star Citizen; moreover, Elite only had a fraction of content until it's official release! So by your own definition they never Alpha tested. Sorry but that Alpha dog don't hunt.
 

ThomSirveaux

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Common misconception in gaming nomenclature. I imagine that the Elite Alpha videos were actually from the alpha version of the game. An alpha version is when a videogame is generally feature complete and has partial assets. Features might be revised, and small new features might be added. Doesn't sound much like the current state of Star Citizen does it?

Star Citizen is far, far, far pre-alpha. There is no comparison right now. Anybody calling Star Citizen alpha stage is mistaken.
I've actually been called a few names for saying SC is pre-alpha. Of course, considering I'm well versed in the language of the software development life-cycle, I just shrug off the insults and laugh at the people who are super into this game.

It's like people don't realize that it won't be released until Summer 2016 at the earliest.
 
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rogesh

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It's like people don't realize that it won't be released until Summer 2016 at the earliest.
and that is propably the reason for the inferiority of rendering by sc cause normaly alphas and betas are held not very far from release date. at that point most issues are of smaler nature like litle bugs
 

Huegpaynis

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Overlord, is this the angle you're talking about? the only thing I can't really see are the landing struts on my cutlass in the far, far, FAR bay, and even those are there, just blurry. this is about as long a shot as I can take in hangar. Can you show us where you're getting render fails? I'm genuinely curious if it's just you or if this is reproducible; I'm running very high with my GTX 760 in revel and york, with all 3 of my monitors on. *EDIT* I moved my avenger to the outer right and my cutlass to the outer left bays, respectively. This goves me the longest hangar available at the moment.

 

Overlord

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There is no question that the detail of SC is supreme, but rendering has been spotty. And all one has to do is go to the RSI forums to find rendering problems: from graphics and grates on floors, asteroids not appearing until near, helmet disappearing and reappearing (is this the real reason they were taken out?), pumps looking like spaghetti inside housing, missing turrets in Arena Commander and the list goes on. That is not to say these problems can't be corrected but lets get real. Elite has done a fantastic job and as far as I am concerned the ball is now in SC's court. Yes they are different games but since the basic premise of the game is space, planets and spaceships, there will be comparisons. And rightly so. Personally I hope Mr. Roberts comes through, especially since I have put more money into SC than I care to admit. But sitting back and expecting the same kind of detail in the end product isn't reasonable, especially after optimization. I just hope a lot of people don't throw a galactic fit when assets don't appear as they are now - personally I would much rather bump up renders, even at the cost of lowering quality. Computers can only do so much, presently; if they could render in such great detail during gameplay in such immense scale then I doubt we would even be having this conversation. Sacrifices have to be made, even for those with super computers.
 

Huegpaynis

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You still haven't shown us examples. I haven't seen any of the issues you've been complaining about aside from z buffer stuff.

*EDIT* and no, I'm not going to the official forums. That place is a cesspit that I'm glad I can't see from work.
 
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rogesh

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again the game is suposed to come out in 2016 so still at least a year away furthermore this game is still under heavy cunstruction(ships you can own but cant put in your hangar/fly). my computer is fighting with similiar problems. that is why i cant enjoy the game the way i would like to(fighting racing and so on). i had especialy much problems in the asteroide hangar XD
 
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