I was watching BoredGamer's video on griefing/piracy:
Link Here
And I had a few thoughts based on this conversation a few points seemed to be of interest to me:
Premise: I think people will choose not to pay ransoms/etc
Mechanic: Self destruct button, drop beacon/call friends, try to run away, ram into the pirate to cost them money as well, etc
What this will result in, is that as the game progresses more and more pirates will choose to just kill their targets rather than risk dealing with non-compliant players.
Can someone give me some insight why people will "play along" with pirates in the game when it comes out? It seems that from reading on spectrum and the /r/starcitizen sub that most people will never be willing to pay a pirate! How will this affect making money for this profession?
I defintely find the piracy profession interesting, but I am not sure how I could possibly make money doing it when it seems that everyone will just use mechanics to actively deprive the potential pirate of any loot (once caught) - this will then result in the pirate killing them and loosing alignment/becoming more and more wanted and just turning into becoming a griefer!
Link Here
And I had a few thoughts based on this conversation a few points seemed to be of interest to me:
Premise: I think people will choose not to pay ransoms/etc
Mechanic: Self destruct button, drop beacon/call friends, try to run away, ram into the pirate to cost them money as well, etc
What this will result in, is that as the game progresses more and more pirates will choose to just kill their targets rather than risk dealing with non-compliant players.
Can someone give me some insight why people will "play along" with pirates in the game when it comes out? It seems that from reading on spectrum and the /r/starcitizen sub that most people will never be willing to pay a pirate! How will this affect making money for this profession?
I defintely find the piracy profession interesting, but I am not sure how I could possibly make money doing it when it seems that everyone will just use mechanics to actively deprive the potential pirate of any loot (once caught) - this will then result in the pirate killing them and loosing alignment/becoming more and more wanted and just turning into becoming a griefer!