it's not going to be ACROSS servers, if I understood correctly it's supposed to have servers within servers, so data packets only go up and down the chain. for example, a capital ship will have its own server FOR ITS INSIDES, but the ship itself (AKA the outer shell) will be within a larger server.real time calculation of hundreds/thousands of projectiles being fired in one server and then crossing to another just seems like it is asking for major lag/delay
Not sure about a new EVE codebase. This is about EVE Frontiers . More or less a new product and still in deep Alpha.I'm excited about the prospect of CCP moving Eve Online onto a much needed new codebase
I reluctantly gave up on Eve when I realized their gameplay would always be stuck in the '90s
twelve years has been a long time to wait for Star Citizen to deliver on an improvement
I'm cool with an entirely new game as long as CCP keeps their anything-goes, player-driven ethos... This is about EVE Frontiers . More or less a new product and still in deep Alpha ...
It is still across servers with the calculations for what it hits being done in a time lagged environment. Also, if I fire a weapon is that on the space server side, or the crew side server? What about someone who is inside an Idris, climbs into a Gladius that is parked inside said Idris, then launches out the front? Is the hanger bay on the space server or the crew server? Where do you cross the server lines? Going into the hangar, climbing into the Gladius cockpit, launching the Gladius outside the Idris?it's not going to be ACROSS servers, if I understood correctly it's supposed to have servers within servers, so data packets only go up and down the chain. for example, a capital ship will have its own server FOR ITS INSIDES, but the ship itself (AKA the outer shell) will be within a larger server.
Then you'll love the new game. More planets, survival elements and a completely player based economy. Even more so than in EVE Online.I'm cool with an entirely new game as long as CCP keeps their anything-goes, player-driven ethos
that was Eve Online's secret sauce
Just my personal gut feeling but I always considered entering a seat the pivotal moment as to when the game considers me an outside element (ship) or an inside element (person).Is the hanger bay on the space server or the crew server? Where do you cross the server lines? Going into the hangar, climbing into the Gladius cockpit, launching the Gladius outside the Idris?
Okay, let's run with that. You are in an idris that has just been hit by another idris's rail gun directly in line with the gladius you are sitting in waiting to launch. In order to perform the damage assessment to your gladius, it will need to determine the damage to the idris (space server). The idris will then determine the damage to the interior of the ship (ship server), but it will also need to determine if the round will continue on into your gladius (or will it be stopped in one of the higher decks). This means the damage needs to come back out into the space server, reduced by the appropriate amounts and applied to the gladius. Assuming it goes through your gladius (it's destroyed), then you also need to determine the damage the gladius does to the internal parts of the idris (idris server again) PLUS remaining damage done by the other shot as it exits the bottom of the hangar and does damage to the other side of the ship (more ship damage)Just my personal gut feeling but I always considered entering a seat the pivotal moment as to when the game considers me an outside element (ship) or an inside element (person).
At least the scaling of the outside panorama seems to change at that moment.
Since you always move, climb or slide this way or that it's not really in your face. But I imagine to notice the difference.
Or maybe my spacial vision is crap. That might play a part too...