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  1. FZD

    When your a trader ...... and.......

    Reststops are the most dangerous of them all, they leave you infuriating distance from the target, you got to spin around thrice and pray to RNGsus to find the landingpad, do your trade, head back and sacrifice a goat this time whilst praying to RNGsus, Jahmble and Allihn all at once to find the...
  2. FZD

    What is [CONCERN]*?

    pm me the link, I can poke it a bit, see if it's "blatantly obvious scam" or just "maybe a scam". (I'm a software engineer with minor in IT security)
  3. FZD

    Ship for dangerous traderoutes

    Yes, I don't mean the ship would actually be empty, I'm just saying the pirates could perceive it as empty due to lack of escorts. The point is, you wouldn't break into the house that has no front door, you break into the house that has triple lock on the door, because THOSE people have...
  4. FZD

    Ship for dangerous traderoutes

    That is an excellent question. I was quite sure I used the right acceleration numbers to calculate the time it takes to reach top speed... but I guess my insomnia got in the way and I used the wrong formula, solved t from s = vt + 1/2at^2, which I needed to check the *distance* the hoplite would...
  5. FZD

    Ship for dangerous traderoutes

    I've been talking about Starfarer Gemini the whole time, but I see the confusion now. :) I thought beam was the central piece of wood running the length of the ship? Well, I'm probably mistaken. I see the position you mean now, but I don't see how you'd keep up. If the tanker is moving 1050...
  6. FZD

    Coming in Alpha 3.9: Prison Gameplay

    But I hear Sonic-Showers cause ear cancer! We must campaign against sonic-showers, to save our future future generations of slightly inconvenient cancer treatment!
  7. FZD

    Ship for dangerous traderoutes

    Last time I tried discussing anything about coming up with formulas for hired crew, escorts, etc. it turned ugly ;__; Anyhow, the way I'd do it is escorts get a cut of the profits once you return from the trip. I think the most fair system would include consideration for how big of a risk...
  8. FZD

    Ship for dangerous traderoutes

    Or could be that pirates who see a ship without escorts will assume it's empty. I mean, what sort of a dummy would go around without escorts? Capturing an empty ship is not worth the effort. Now if the ship has escorts, you know they're transporting something valuable enough to warrant escorts...
  9. FZD

    Ship for dangerous traderoutes

    Not quite sure if that's the best direction. It'll only take a second to aim 4xS5 + 2xS6 at anything roughly in front of it. And that's also where all the missiles are. Well, if you're shooting from the max range, 9km, then sure, you probably wouldn't be detected. But Gemini has very good...
  10. FZD

    Ship for dangerous traderoutes

    Well, it really depends on how much those escorts would slow you down and how frequently you'd really need them. Like if the trip takes 3 times as long because of coordinating with your escorts for a slower quantum travel, but you only get attacked every 3 runs and your ship can handle running...
  11. FZD

    Ship for dangerous traderoutes

    Aren't spike missiles just for establishing connection to the targets computer, so you can attempt to hacking it? Assuming it does, you'd still need to get to 2200m or closer. While it's the heaviest duty EMP module at the moment, I'm not sure if it would work against heavier ships outright...
  12. FZD

    Ship for dangerous traderoutes

    Chances are I'd already be decoupled and spinning to rotate new shields against the distortion damage if the hoplite has gotten that close. Well, you could try to go around, but with 133 m/s speed difference, and a circular radius of 5km, that is going to take a while. That starfarer will be...
  13. FZD

    Ship for dangerous traderoutes

    Hmm, not quite sure how exactly distortion damage works currently, didn't they redo it a patch or two ago? Isn't it disabling the part that it hits, not everything in the whole ship? Also, I seem to recall it mentioned somewhere that larger components / etc. dissipate distortion damage faster...
  14. FZD

    Ship for dangerous traderoutes

    Distilled spirits all the way 🍺 It's supposedly roughly 2x the current cargo space of the Starfarer (excluding Starfarers outside containers). Also, since we know a Nova Tank can fit through the cargo bay door, we also know that snubs will fit. Meaning that you could very likely fit 6 merlins...
  15. FZD

    Ooooh, statistics!

    So, would false statistics then be more truthful than normal statistics?
  16. FZD

    Ooooh, statistics!

    I like everything else on the Stats page, except for the bit about "1064 years" and then comparing it to Rome. Like, either you're comparing the 7 years your game has been in development to the 1064 years Rome existed, or you'll compare the amount of years players have spent playing to the...
  17. FZD

    Ship for dangerous traderoutes

    So, I like tough ships to run more dangerous trade routes. Maybe with escort, maybe without, would actually need to test to see how much firepower is required. There are few ships that I have had my eye on: Starfarer Gemini, Hercules (I'd go for M2 because the other models just cost way more...
  18. FZD

    The Blind Owl Traffic Report

    2:12 Somebody get this person a mirror. That eye makeup is just... offensive to every eye everywhere. EDIT: I Mean, it's so bad I completely missed that weird unibrow on the first watch through.
  19. FZD

    Starfarer Backdoor

    Yeah, about that... https://testsquadron.com/threads/parked-my-starfarer-on-the-upper-atmosphere-of-arccorp.16417/ The most annoying thing about it was, the door was open. But I couldn't walk through the door, there was some sort of invisible barrier blocking me, possibly a glitch.
  20. FZD

    Parked my starfarer on the upper atmosphere of ArcCorp...

    Two pictures or about 2.5 thousand words.
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