This is the second of the two panels presented at BritizenCon. This video is posted on BoardGamer's Youtube channel, with the panel members being:
Declan Troughton - Level Designer at Foundry 42 UK
Robbie Elms - Level Designer at Foundry 42 UK
Brian Chambers - Development Director at Foundry 42 Frankfurt
John Crewe - Lead Technical Designer at Foundry 42 UK
Will - Technical Designer at Foundry 42 UK
Enjoy
To help out those who may not want to listen to the whole one hour talk, I am adding a summary of the questions. As you can see, the panel covered a lot of ground.
Declan Troughton - Level Designer at Foundry 42 UK
Robbie Elms - Level Designer at Foundry 42 UK
Brian Chambers - Development Director at Foundry 42 Frankfurt
John Crewe - Lead Technical Designer at Foundry 42 UK
Will - Technical Designer at Foundry 42 UK
Enjoy
To help out those who may not want to listen to the whole one hour talk, I am adding a summary of the questions. As you can see, the panel covered a lot of ground.
- Self Introduction by the five panel members - https://youtu.be/BKcx8qOBy14?t=31s
- What projects have you worked on before coming to Squadron 42/Star Citizen, and how have they influenced your work so far? - https://youtu.be/BKcx8qOBy14?t=1m30s
- For the level designers, which comes first, the location or the challenges within that play arena? - https://youtu.be/BKcx8qOBy14?t=6m51s
- Regarding procedural planet generation, how do hand-crafted and procedurally generated levels of planet interact? - https://youtu.be/BKcx8qOBy14?t=8m33s (Brian steps in on this one and discusses briefly the PC Games magazine reporters' experience when they came to the Frankfurt office two weeks ago)
- Regarding level designs, is there anything that you can tell us where the story gave you a real problem and you had to work around that? - https://www.youtube.com/watch?v=BKcx8qOBy14&feature=youtu.be&t=12m55s
- Where would you say the design focus is. Is it on immersion, or giving the player opportunities to explore, to have fun, or those big spectacular set pieces? - https://youtu.be/BKcx8qOBy14?t=13m40s
- Can you tell us any anecdotes about something that you've done in the design process that you are especially proud of? - https://youtu.be/BKcx8qOBy14?t=14m37s
- John Crewe enthuses about a personal "that's so cool" moment from the day before - https://youtu.be/BKcx8qOBy14?t=17m43s
- To Brian Chambers 'talk to us about subsumption please'? - https://youtu.be/BKcx8qOBy14?t=19m15s
- How do you balance the requirements of what you need right now versus what you know you are going to need down the line? - Brian Chambers responds https://youtu.be/BKcx8qOBy14?t=21m26s
- Can you tell us anything about your development methodology? - https://youtu.be/BKcx8qOBy14?t=23m2s
- How does Star Citizen's uniquely public development model affect your day to day jobs? - https://youtu.be/BKcx8qOBy14?t=25m12s
- A question from BoredGamer, Is there any competition between the studios. Are there friendly rivalries between Frankfurt and the UK - https://youtu.be/BKcx8qOBy14?t=31m56s
- A question regarding Squadron 42's replayability, is it something that we will come back to again and again? - https://youtu.be/BKcx8qOBy14?t=34m25s
- Are there any mechanics in Squadron that you can tell us about, other than spaceflight and FPS combat? - https://youtu.be/BKcx8qOBy14?t=35m10s
- Around this point the annoying microphone noise spike starts. It get's resolved near the end of the video.
- What can you tell us about the difficulty of the game? Is it adaptable? - https://youtu.be/BKcx8qOBy14?t=37m51s
- We've heard things about your gameplay experience in Squadron 42 affecting how you start in the P.U. Will different outcomes in Squadron result in a different starting point? - https://youtu.be/BKcx8qOBy14?t=40m5s
- Are there strong female characters in Squadron and will they pass the Bechdel test (at least two female characters who talk to each other about something other than a man)? - https://youtu.be/BKcx8qOBy14?t=41m24s
- Any chance of trophies or some kind of achievement system? - https://youtu.be/BKcx8qOBy14?t=41m57s
- A question for John Crewe regarding volumetric clouds, John declined as outside of his field - https://youtu.be/BKcx8qOBy14?t=42m20s
- Is there any interesting tech that is really unusual, such as a math or physics problem that has been an interesting challenge? (John and Brian respond) - https://youtu.be/BKcx8qOBy14?t=42m40s
- Can you tell us anything about the aux/org system (unsure what word was used, access to data via API), any planned improvements? - https://youtu.be/BKcx8qOBy14?t=45m26s
- Is there any hope of co-op of any kind in Squadron? - https://youtu.be/BKcx8qOBy14?t=46m4s
- Questions from the floor:
- Is there something in Star Citizen that you can point to and say that this will be talked about in years to come - (Brian responds, and includes an anecdote about Gary Oldman giving him goosebumps when rehearsing a speech) https://youtu.be/BKcx8qOBy14?t=47m5s
- Two part question, what is your favourite alien species in the game, and who is your favourite character (and where is the Banu Merchantman)? - https://youtu.be/BKcx8qOBy14?t=51m46s
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