<prereq>You know your way about XML-files</prereq>
So, I bought 2 more badger lasers for my Cutlas Black and proceeded to add them to the turret. But when I did that the badger on the nose of the ship magically disappeared! Dafuq?
So yea, that's a known bug, but I am not one for giving up, so I remembered that there is an inventory file in the USER directory of the game, named <username>_inventory.xml.
In that file you can find all your current items (weapons, etc.) and see how they are currently set up. Now, the easiest way to get e.g. three badgers on a Cutlas (sounds like the start of a really good joke, I know! :P) is to go in to the game, mount one on the nose, another on the turret and on the second weapon hardpoint on the turret mount some other weapon. Great, now quite the game and open the XML file.
Find the IDs of your badgers (KLWE_LaserRepeater_S2), and copy the ID of the one currently not mounted anywhere (the __EID__id attributes are used to refer to IDs of other items). Then find the ID of the other weapon you mounted on the turret and replace that with the badgers ID... also, find the section for the Cutlass inventory (section with class="DRAK_Cutlass_S1_Q2"), and replace the "other weapon" ID there with the badger ID as well... voila!
Btw... a Cutlas Black with 2 badgers on top, one on the nose, and two suckerpunches (all on gimbals) is quite fun! And yes, it still flies like a brick... but it's my brick and I love it with all my space hippie heart! <3
If you don't know jack about code and XML-files but have weapons load-out problem, reply here and I'll help you out by doing a better tutorial or perhaps a video. I just didn't feel like writing a lengthy tutorial unless someone actually needs it... or you can catch me on mumble.
panzer!
So, I bought 2 more badger lasers for my Cutlas Black and proceeded to add them to the turret. But when I did that the badger on the nose of the ship magically disappeared! Dafuq?
So yea, that's a known bug, but I am not one for giving up, so I remembered that there is an inventory file in the USER directory of the game, named <username>_inventory.xml.
In that file you can find all your current items (weapons, etc.) and see how they are currently set up. Now, the easiest way to get e.g. three badgers on a Cutlas (sounds like the start of a really good joke, I know! :P) is to go in to the game, mount one on the nose, another on the turret and on the second weapon hardpoint on the turret mount some other weapon. Great, now quite the game and open the XML file.
Find the IDs of your badgers (KLWE_LaserRepeater_S2), and copy the ID of the one currently not mounted anywhere (the __EID__id attributes are used to refer to IDs of other items). Then find the ID of the other weapon you mounted on the turret and replace that with the badgers ID... also, find the section for the Cutlass inventory (section with class="DRAK_Cutlass_S1_Q2"), and replace the "other weapon" ID there with the badger ID as well... voila!
Btw... a Cutlas Black with 2 badgers on top, one on the nose, and two suckerpunches (all on gimbals) is quite fun! And yes, it still flies like a brick... but it's my brick and I love it with all my space hippie heart! <3
If you don't know jack about code and XML-files but have weapons load-out problem, reply here and I'll help you out by doing a better tutorial or perhaps a video. I just didn't feel like writing a lengthy tutorial unless someone actually needs it... or you can catch me on mumble.
panzer!