missile lock

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
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Shadow Reaper
I'm just going over some of the data found here:

https://docs.google.com/spreadsheets/d/13LzkKzDOKIdrhwL5E2n2Co6THa74A2izxn8lykDuPAk/edit#gid=1304521410

because I as wondering about this rumor from half year ago that the bigger missiles are harder to decoy. If anyone knows what all the columns mean, I would love a tutorial. Does anyone know what "Tracking Signal Amp", and "Tracking Amp Seeking" mean?

Does anyone know how decoys work? Do they actually reduce the signal necessary to stay locked on a target? I looked at the countermeasures tab here:

https://docs.google.com/spreadsheets/d/13LzkKzDOKIdrhwL5E2n2Co6THa74A2izxn8lykDuPAk/edit#gid=966365661

and there is no quantity that would just modify the sensitivity column on the first chart.

It is worth noting, from the first of these only a few missiles should be able to turn full circle and reacquire a target. Its interesting that the big S5 Retaliator torps track 360 degrees so apparently they would not even need to reacquire. I don't know how to read the acceleration rotation, but it is conceivable they could take a second pass on something that isn't out at the limits of their range. That would make the Tally much more a threat than one would guess at first.
 
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CosmicTrader

Space Marshal
Officer
Donor
Oct 30, 2015
6,155
23,972
2,975
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CosmicTrader
You actually read spreadsheets? And from a year ago?

Launch Countermeasure - Afterburner ON - Get the Hell out of there.
Decouple - Kill the Bastard - Job DONE.

You don't need no stickin' spreadsheet.
 
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