The year 2021 has passed. We are now three and a half versions closer to the game release. I decided to deal with disappointment * by looking at the project plan and creating my personal wish list.
Please note that at this time CIG Progress Tracker doesn't show anything beyond September 2022; it means that any task marked as scheduled for Q3 might be actually scheduled for Q4 or even 2023.
1. Persistent Streaming and Server Meshing
Unlocking further development of Persistent Universe and raising the game limits. Allowing Nyx and Pyro to be implemented in game (see resources below).
2. Gen12 / Vulkan
Renderer that should improve performance for everyone using CPUs older than 2-3 years (see resources below)
3. Jump Points, Nyx and Pyro
Dependent on server meshing. No new System is going to be released in game until server meshing is implemented.
4. Selling
Allowing us to sell everything, including (hopefully) looted items
5. My personal favourite: MISC Odyssey
The big toy for big boys. I don't believe this ship is going to be released this year though; it looks like a mistake.
Resources
1. Persistent Streaming and Server Meshing Q&A:
2. Gen12 / Vulkan:
3. Star Citizen Progress Tracker:
4. Gen12 / Vulkan:
View: https://www.youtube.com/watch?v=SV9_chUpDgc
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* -- The reasons why I'm a little disappointed by 2021 (and partially 2020):
Please note that at this time CIG Progress Tracker doesn't show anything beyond September 2022; it means that any task marked as scheduled for Q3 might be actually scheduled for Q4 or even 2023.
1. Persistent Streaming and Server Meshing
Unlocking further development of Persistent Universe and raising the game limits. Allowing Nyx and Pyro to be implemented in game (see resources below).
2. Gen12 / Vulkan
Renderer that should improve performance for everyone using CPUs older than 2-3 years (see resources below)
3. Jump Points, Nyx and Pyro
Dependent on server meshing. No new System is going to be released in game until server meshing is implemented.
4. Selling
Allowing us to sell everything, including (hopefully) looted items
5. My personal favourite: MISC Odyssey
The big toy for big boys. I don't believe this ship is going to be released this year though; it looks like a mistake.
Resources
1. Persistent Streaming and Server Meshing Q&A:
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
robertsspaceindustries.com
2. Gen12 / Vulkan:
Spectrum - v7.7.1
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
robertsspaceindustries.com
3. Star Citizen Progress Tracker:
Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.
robertsspaceindustries.com
4. Gen12 / Vulkan:
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* -- The reasons why I'm a little disappointed by 2021 (and partially 2020):
- Alpha 3.13, scheduled on March 31, released on April 22 with the beautiful and extremely useful Hercules Starlifter and very cool Nova Tonk. But that's pretty much all.
- Alpha 3.14, scheduled on June 30, released on August 6 with the long-delayed Orison and its beautiful, yet a little artificially-looking landing zone, extremely long distance to the orbit, and unfinished clouds that look relatively good only at the slideshow framerate (with the clearly visible dithering).
- Alpha 3.15, scheduled on September 30, released on November 10 with the long-awaited persistent inventory and looting, and medical gameplay generating 1,000 medical gowns per minute; farewell exclusive Golden arms and Pink legs you have just bought.
- Alpha 3.16, scheduled on December 31, released on December 21 with... Jumptown 2.0 and gravlev rework.
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