The Aegis Tiburon

Shadow Reaper

Space Marshal
Jun 3, 2016
6,252
15,963
2,975
RSI Handle
Shadow Reaper
I haven’t commented here because I’m not sure what to say. If you compare this ship against the Perseus, it comes up so badly wanting one wonders how CIG expects to sell it. The Perseus has more than twice the hp, yet moves at the same speed. There seems to me no possibility it could survive a dual with the Perseus.

IMHO, the biggest problem is the Tiburon’s main gun has shitty range. If it had the range of an S10 beam laser (Exodus 10) off an Idris, then it would be worth comparing them. With a max effective range of just 1 km, the Tiburon seems to me a bad joke. Pile on this the stiff crew requirement and this looks like a ship no one will want.

I’m happy to hear if I’m wrong but it’s been days and no one seems to care about this ship at all.
 

BUTUZ

Space Marshal
Donor
Apr 8, 2016
3,940
13,274
2,850
RSI Handle
BUTUZ
I think this might be better for me than my perseus as even though I love the perseus, i've come to the conclusion that having pilot weapons on my big ships is a must as, I know they are multicrew ships, but I often only come on for an hour here and an hour there, and don't have/want to spend half an hour of that trying to arrange crew.

So re-jigging my fleet so that every ship has pilot weapons and preferably missiles too. So Tiberion fit's that role compared to Hammerhead and Perseus - I ight have to get it even if it isn't perfect. They can't make it too strong otherwise there'll be a hundred mini idris's everywhere you go. If it's a bit weak and the laser is a bit close range I will have to take it.
 

FZD

Space Marshal
Nov 22, 2016
1,466
5,445
2,750
RSI Handle
FZD
Tiburon got 60k vital parts, Perseus got 95k, that's more like 50% more. Fully manned Tiburon does up to 30k dps, perseus only 15k. I think if they just sit there shooting at each other, Perseus is going down first.

And sure it's not doing any damage beyond 2.5km, but at 2km it's already doing 6k dps assuming it scales linearly. I don't think that's terrible. 1.5km is 12k dps and 1.0 km is full 18k.
For comparison, Perseus pip range is only 1.8 km now, and that's after you've squeezed every extra bit of energy you can for radar. Tiburon has a larger radar with much better pip range and those C-07Ts are going to be much more effective as a result. Tiburon has the advantage between 3.4 km and 1.8km due to the radar, and then again from 1415m to 0m due to higher dps in relation to their vital part healths (starting from 1415m, Tiberon will take down a Perseus faster than a Perseus can take down Tiburon assuming nobody misses / everyone misses at the same rate.
My math is ((inverse because further away is worse) 1-((95/60*15 <- Perseus vital part health in relation to Tiburon multiplied by Perseus all turret DPS)-10.733 Minus Tiburon forward facing turret DPS)/18 Divided by Tiburon laser max dps to get what % of the laser is needed to top up the DPS to match the vital health ratio)*1.5+1 <- Assuming Tiburon laser scales linearly from 1.0 km to 2.5 km, that's a distance of 1.5 km, add the 1.0km under which it's always maxed.

EDIT: Okey, maybe it would've been easier like this. Perseus can take down Tiburon in 60k/15 kdps = 4 seconds. How much DPS must Tiburon do to take down 95k in 4 seconds or less? 23.75 kdps. Of this, 10733 is the forward facing turrets, so the main gun needs to be doing 13.02k dps. This is (1-13.02/18)*1.5+1 a distance of 1415 meters or less.

That leaves Perseus a very narrow band where it is on top, the 400 meters between 1.8km and 1.4km distance.
Honestly, I think Perseus pip range should be increased by a lot. Tiburon too. All multicrew ships, in fact. But particularly these two that have guns with 9km theoretical range. Not that you're going to hit anything that far away, except for maybe an AI ship that's inactive. If you can detect one. And you don't really need the pips in that case.
 
Last edited:

Shadow Reaper

Space Marshal
Jun 3, 2016
6,252
15,963
2,975
RSI Handle
Shadow Reaper
It sounds like you are comparing the precision ranges, but the weapons hit at much larger distances. If the Perseus orbits at 5.5km, it is out of the Tiburon’s range but still able to land hits with its S7 guns.

So just saying, a huge ship with a huge gun that needs to be within 1km for full effect, that sounds full of danger.
 

FZD

Space Marshal
Nov 22, 2016
1,466
5,445
2,750
RSI Handle
FZD
C-07Ts and Medusas both have 9km range, but with the ammo traveling 1km/s I don't think it's realistic to expect to hit a moving target from 5km away, particularly without radar assist. You'd need to eyeball a huge lead on the shot against a target you can hardly even see while also taking into account your own pilots manoeuvres and even if you'd get it right the target just needs to change the course a little bit and it's a miss.

Maybe against the much more predictable AI ships, which at 5km are probably just going to be flying straight towards you anyhow.
 

Mudhawk

Grand Admiral
Donor
Oct 30, 2022
1,237
4,051
1,000
RSI Handle
Mudhawk
Well tonights the night. Tiburon emerging and all that.
I say let's TEST it.
THEN judge it.
Given the armor and that pilot fired main gun I for one will try my hands on risky bounties.
It'll sure be fun to simply ignore the small fry an dgo straight for the throat with a huge laserknife. 😎
 

FZD

Space Marshal
Nov 22, 2016
1,466
5,445
2,750
RSI Handle
FZD
Hear hear! A sound plan!
 

BUTUZ

Space Marshal
Donor
Apr 8, 2016
3,940
13,274
2,850
RSI Handle
BUTUZ
Yes I think I am planning that tactic too - get in gut up close get that full laser damage make the melty melt melt, then tank some hits whilst you jump out to safety. Looking forward to trying it tonight anyone know what time it actually drops? You guys gonna be in a Tiburon discord group or something? :D
 

FZD

Space Marshal
Nov 22, 2016
1,466
5,445
2,750
RSI Handle
FZD
Should be the same time as when WB CCU offers update 1 hour 37 minutes from now
 

Mudhawk

Grand Admiral
Donor
Oct 30, 2022
1,237
4,051
1,000
RSI Handle
Mudhawk
So I did give the Tiburon a spin last night.
Gillies missions are great for that.
Up to mission 8 all was fun & games. Especially that Hammerhead in mission 7 was a blast.
All those lasers firing at you and it does zilch to your armor.
Nothing.
Nada.
Muahahaha.
Mission 8 was a dud though.
I killed the escorts just fine (by hiding behind a rock and waiting).
But that Polaris... well it does fire from all turrets while I only had one measly laser.
Damn, had my turrets fired back this might have worked fine.
But solo? Obvious fail.
Which is fine.
Imagine the outcry if a solo'ed Tiburon killed a crewed Polaris on a regular basis.
Oh well, will retry mission 8 tonight with a Crusader ION.
After all them changes to lasers this might work more in my favor.
 

FZD

Space Marshal
Nov 22, 2016
1,466
5,445
2,750
RSI Handle
FZD
Oh, I had no trouble running through all 8 missions with Tiburon. Though nobody was firing anything, the server was toast and all NPCs just stood there.
I must say, Tiburon is excellent at downing stationary targets.

Well, had a few missions where the NPCs worked, sorry, typo, warped around. The lag was horrendous but even so I did manage to down a few fighters with the main laser, though getting up from the pilot seat and walking to one of the remote turrets seemed to work better against Razors and other fast targets. I do like how the lightest of fighters now pose very little danger to sub-capital military ships. That is how it should be, I think. Well, with a human opponents, they probably could've taken out some turrets and whatnot, even if they do no hull damage.

Disregarding the lag, I did enjoy flying Tiburon solo, but I'd imagine it'd be even more fun with a couple friends. I don't think you need to quite fully man it, not for most content. Even just 3 players will be very deadly with it
 
  • Like
Reactions: Chip Hazzard

Shadow Reaper

Space Marshal
Jun 3, 2016
6,252
15,963
2,975
RSI Handle
Shadow Reaper
The Tiburon seems to fight great against targets that don’t shoot back. I think had the Polaris fired its torps, the outcome would have been simpler and quicker.
 
Forgot your password?