The Refinement Processing Center
The Refinement Processing Center is located above the Mining Support Center. Take the stairs to the left of the Support Center’s entrance to reach it. Once inside, the player is presented with two sets of terminals: Ore Sales and Refinement Processing.
Ore Sales - Selling Unrefined Minerals/Ore
Ore Sales terminals function the same way as the pre-3.12 Refinery Terminals did. Unrefined minerals/ores can be sold en masse to the station at 50% of the price that the refined product would bring.
Refinement Processing is where the player will go to create work orders, see work order status, collect refined minerals/ore, and view current station capacity.
Work Order Creation
A work order must be created to begin the refinement process . A player may put in as many work orders as there are loads of unrefined minerals/ore to be refined. Work orders, once created, will run concurrently, not sequentially, on the backend of the server and will persist across sessions and server crashes. Thus far work orders have only been wiped when a patch occurred, but not when a player initiated a character reset.
In addition to beginning a work order(3)
the splash screen for Refinement Processing will show how many work orders are completed(1)
and how many work orders are currently being processed(2)
. Once the player presses ‘Begin’, the Refinement Center Interface will be pulled up.
- Refinement Center Interface Heading - Name of station, Name of player, and player’s current funds.
- Material Specializations - Specializations(Positive/Negative) toward select minerals/ores. This only shows yield modifiers, not any additional time modifiers(if any).
- Refinery Capacity - How ‘loaded down’ the refinery is. Workload level will determine if a surcharge will be applied to the player’s work order and how much it will be.
- Material Selection - Material source. Refineries only accept unrefined minerals/ores from a Prospector or Mole. Once a ship is selected this panel will tell the player how much material can be refined, the amount of Inert Material, and how much cargo space was left unfilled. Gems such as Hadanite and Dolivine do not need to be refined.
- Setup Work Order - Greyed out until a source ship is selected.
Once a material source ship is selected, press “Setup Work Order”. The interface will then expand and allow the player to choose what Refinement Process is desired for their minerals/ore, what minerals/ore are to be refined, and a quoted cost and time for the work order.
- Refineable Material - Total amount(in Centi-SCU. 100 CSCU = 1 SCU). Does not include Inert Material.
- Refinement Process - Helps determine yield, cost, and time the work order will take. See further information about these Processes below.
- Material Selection - Allows the player to select what minerals/ores are to be refined. Partial work orders are allowed but will result in unselected minerals/ores being discarded. This will also show the yield for the various Processes once ‘Get Quote’ is pressed. Inert Material is always discarded.
- Work Order Time/Cost - How much the work order will cost and the time it will take once ‘Get Quote’ is pressed.
- Get Quote - Calculates work order yield, cost, and time. A surcharge may be added depending on current Refinery Capacity.
Once a player has selected a Refinement Process and materials to refine, pressing the ‘Get Quote Button’ will show the calculated yield, cost, and time to complete the work order. ‘Get Quote’ can be used multiple times to show data for each Refinement Process allowing the player to select the one that best suits their cost/time situation. If satisfied, the player can confirm the work order. If any minerals/ore are left unselected, a warning will pop up informing the player of this. The player is free to continue or cancel and reevaluate.
Up until the final confirmation of the work order, a player can completely cancel a work order without any loss of cargo or money. Once a work order is confirmed then cancelling it will result in the loss of all unrefined materials. Work orders are run on the backend and will persist across sessions and even server crashes. Once confirmed, the player may leave to prospect for more minerals/ores or log out. Once the work order begins processing, the player need not do anything else until it completes.
Immediately selecting a Storage Option once the work order is processing is not necessary. Doing so will light up the ‘Stop & Collect button which can then be used to halt the work order. Pressing it while a work order is processing will bring up a warning. If the player presses confirm then all unrefined materials will be lost and only the currently refined minerals/ores will be retained.
There is very little reason to ever exercise this option as the player is already given the opportunity to choose what should be refined before initially confirming the work order.
Values taken from game XML files and ingame testing.
- Refinement Process - The Process’ name.
- Base Yield - All stations regardless of the chosen Process give a base yield of 95% of the input minerals/ore. This is before Process Yield Reductions and Material Specializations are factored in.
- Process Yield Reduction - How much yield is lost due to the Refinement Process itself.
- Total Yield Reduction - The combination of the Base Yield and the Process Yield Reduction together.
- Process Cost - General Refinement Process cost. Acts as a multiplier on different mineral/ore refine costs per unit(see table below). Current Capacity of the station will affect the final total but all Processes seem to use Dinyx as a base cost and build on it.
- Refining Speed - Generally how long each Process takes to refine materials. Acts as a multiplier on different mineral/ore refine and discard times Cormack has the lowest processing time and seems to be the base time that all other Processes build on.
- Process Time % - Modifier based on Cormack Method to processing time. This is before the Station's current Capacity and Material Specialization time modifiers(if any) are factored in.
The Processes themselves give no special bonuses to any particular minerals or ores. As previously stated, Refinery Processes help determine a work order’s overall yield, cost, and time before specific Material Specializations and Refinery Capacity surcharges are added in. These 5 Processes stand in a triad of Yield, Cost, and Time with each process having different advantages and disadvantages. A player must then choose what to sacrifice: yield, time, or cost when creating a work order. It is up to the player to choose the best process for their needs.
Values taken from game XML files.
- Refinement Cost/Unit - The cost in aUEC to refine 1 unit of the mineral/ore. 100 units = 1 SCU. Units are also known as CSCU or Centi-SCU.
- Discard Cost/Unit - The cost in aUEC to discard 1 unit of that mineral/ore.
- Refine Time/unit - The time it takes to refine 1 unit of a particular mineral/ore What measurement of time this refers to is currently unknown.
- Discard Time/unit - The time it takes to discard 1 unit of a particular mineral/ore. What measurement of time this refers to is currently unknown.
Different minerals/ores have differing refining/discarding costs. Refining/discarding time for all minerals/ores is the same although it is probable that these XML entries were created by CIG for use later to further balance the different minerals/ores.
There are a few things a player can do to keep work order costs as low as possible. First of all, choose a Refinery Deck with as low traffic as possible. With there only being 5 Refinery Deck locations at this time, this is very difficult as Refinery Capacity is shared across all servers resulting in them all being overworked at this time. The next best thing is to choose Dinyx Solventation as the Refinement Process which has the lowest cost if the player is willing to sacrifice completion time. Furthermore, a player should keep extracted Inert Material as low as possible. Inert Material is always discarded from work orders and as the table shows, it costs more to discard it than it does to refine Hephaestanite.
Work Order Collection & Delivery
Once a work order is completed the player will be made aware by a HUD notification and by the Refinement Processing terminal’s splash screen. There is no time limit on when completed work orders must be picked up.
Press ‘Begin’ to view the completed work order(s). The same interface as before will be presented only this time it will now also show completed work orders. From here, select a Storage Option.
A Storage Option is a ship with a cargo grid and a hold large enough to take the entire completed work order. Partial loads into ships with small holds are not allowed. The ship must have enough cargo space to take the entire work order at once or it will not be selectable. Multiple work orders may be put into the same ship provided there is enough free space. Once a ship is selected, hit “Collect”. This will bring up a confirmation window. Hit ‘Confirm’ to complete the transaction. The cargo will then be put in the ship that was selected.