To instance, or not to instance; that is the question.

Ayeteeone

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Oct 22, 2018
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Not happy to put it this way, but honestly, Morph's video is clickbait. Instancing is already in the game as individual hangars, and much of the same reasoning will apply to the upcoming content.

If they DON'T design certain content to prevent unwanted PvP, that content will only ever be seen by a handful of players. As Exhibit A, I present the entirety of Pyro. The lack of participation in game content there has been highlighted by the success of much more boring content, the Resource hauling in Stanton, even with it's many bugs.

There are also technical advantages with using instancing for limiting group participation, and the ability to move the instance to any available server with processing power.

Morph would know this, so I think he just decided to ride the drama for some views.
 

Lorddarthvik

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Feb 22, 2016
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Not happy to put it this way, but honestly, Morph's video is clickbait. Instancing is already in the game as individual hangars, and much of the same reasoning will apply to the upcoming content.

If they DON'T design certain content to prevent unwanted PvP, that content will only ever be seen by a handful of players. As Exhibit A, I present the entirety of Pyro. The lack of participation in game content there has been highlighted by the success of much more boring content, the Resource hauling in Stanton, even with it's many bugs.

There are also technical advantages with using instancing for limiting group participation, and the ability to move the instance to any available server with processing power.

Morph would know this, so I think he just decided to ride the drama for some views.
This, exactly.

I've been to Pyro twice. Once when it came out, and now that we have no-risk PVP. It's a nice but kinda boring place overall.
I also wouldn't have tried things like ASD facilities without them making like hundreds of locations to spread out the players to their own quasi-instances. The participation was much much higher then in previous events exactly because it was almost like a private PVE dungeon. It's a thing I wanted to explore on my own without the constant worry of someone camping and ganking me at the exit elevator, like in every single contested zone...

Instancing was always going to happen, since the very first mention of server meshing and how they would handle high traffic hubs like cities. They just didn't say the word out loud, but it's still that, instancing. Heck, I just realized that it was a thing since like day one! Remember how we were supposed to get a PVP slider, so on your travels when you came across each other, that setting would determine if the server bumped you both into the same space to possibly fight each other? Yeah that is instancing.

It's something you cannot avoid if you want to call yourself an MMO. It doesn't restrict you in any ways, if they do it right. It's just a question of balancing the amount of instances to "open world". It was mentioned they will have both closed off PVE, and PVP instances which is pretty standard, along with "open" instances that allow for PVP invasions of instanced PVE content, but possibly limited in party size to make it more fair.

TLDR.: instancing coming into play means they are finally making a game, not just a tech demo.
 
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