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Latest activity
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Latest activity
Wolfy
replied to the thread
Avast, SC pirate theme week off ye port bow!
.
I wonder how long it will take the community to solve the puzzle
Wednesday at 8:44 PM
Aramsolari
reacted to
NaffNaffBobFace's post
in the thread
Avast, SC pirate theme week off ye port bow!
with
o7
.
Crivens! Check it out, in yon inbox space captains! Fer the scurvy scallywags not on that there mailin' list here be the web link to...
Wednesday at 8:03 PM
NaffNaffBobFace
posted the thread
Avast, SC pirate theme week off ye port bow!
in
General Discussion
.
Crivens! Check it out, in yon inbox space captains! Fer the scurvy scallywags not on that there mailin' list here be the web link to...
Wednesday at 6:31 PM
Wolfy
replied to the thread
Corsair sale on the Scimitar Eite Wireless SE Mouse
.
The buttons take quite a bit of force to actuate, in the 4 years I have used them I have never once hit them accidentally while using...
Wednesday at 5:57 PM
NaffNaffBobFace
reacted to
Mudhawk's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
This got me thinking that since there's only one canister in a T3 bed I goota change my habits. Register my respawn in one bed of my...
Wednesday at 5:24 PM
NaffNaffBobFace
reacted to
Daak Gelrin's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
I also wouldn't mind that once you load a canister into a bed, the bed transfers it internally and you can't remove a full canister...
Wednesday at 5:24 PM
NaffNaffBobFace
reacted to
Han Burgundy's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
Wednesday at 5:24 PM
NaffNaffBobFace
reacted to
Yex's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
Wait; we still don't have the merchant in game.. Lol? 10 years ago I was complaining about it not being looked at, to which they...
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Ayeteeone's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
In point of fact, they got poached by Ubisoft. The entire team that was working on it.
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Daak Gelrin's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
I wonder if they're still employed by Ubisoft. Isn't Ubi about to sell? I could be getting my wires crossed, but I thought they were...
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
BUTUZ's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
You tell 'em boss man! Last fekin bastardos!!!!! At this rate I'll be dead before it launches!!!
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Yex's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
Damn French Think I'd rather be Big Daddy than boss man. Has a better ring to it when I put on that strap :D
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Ayeteeone's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
I've wondered more than a few times if Paul Jones and the artists he took with him have since questioned their life choices. Probably...
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Ayeteeone's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
Looks like I was a bit wrong on the timing LOL! Feedback hit home hard, and here's how they responded -...
Wednesday at 5:23 PM
NaffNaffBobFace
reacted to
Daak Gelrin's post
in the thread
New Design Brief for Medical Gameplay
with
Like
.
I like what I see on those medgel heal numbers for the Tiers now. Now we can iterate after they gather data, maybe fine-tune...
Wednesday at 5:23 PM
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