Arena Commander Delay

VikingsVsPirates

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May 29, 2014
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https://robertsspaceindustries.com/comm-link/transmission/13898-Arena-Commander-V8-Delay

Greetings Citizens,

The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8.

Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.

Below you will find a list of the current bugs being tracked by the team. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state. Unfortunately, as of tonight, there are still two blockers and half a dozen critical issues (which we would like to fix before launch.) Our biggest issue today is a newly developed DirectX crash which breaks the single player Vanduul Swarm mode every backer will be given access to.

It would be foolish to release an unstable build, even in pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.

I know that’s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.

This is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don’t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project… and we want more than anything to see what happens when you get into space.

In order to keep our backers as informed as possible, I’m asking the production team to provide DAILY updates for the community until Arena Commander V0.8 ships. This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each “blocker” preventing the build’s release.

I want you to know that we’re very close… just not close enough to launch tomorrow. Stay tuned!

— Chris Roberts

Arena Commander V.8 Bug List – May 28, 2014

Blockers

  • Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
  • Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Critical

  • Battle Royale (Crash) – While Flying (Shader)
  • Camera – After respawn character is stuck looking up
  • Vanduul Swarm (Crash) – Shortly after missile lock
  • All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear
  • Crash on exit after returning from DFM match
  • Character is unable to exit DFM Aurora bed if helmet is on
  • Gforce animations are not playing on the pilot in any of the ships Character and parts of cockpit interior vanish while accelerating
 

chrizz

Digital Janitor
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Jan 22, 2014
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chrizz
me, sad.
 

JoeCool4433

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ROBINSON

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May 8, 2014
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I find watch dogs to be rather terrible, its a horrible assassin's creed / splinter cell rip off.
 

zeddie

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Jan 22, 2014
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I find watch dogs to be rather terrible, its a horrible assassin's creed / splinter cell rip off.
how can it be a "rip off" when it's made by the same studio? of course there's similarities because they worked on both... it's a fun ridiculous game, if you don't look too much into details. it can get a bit repetitive at times, but there's SO MUCH "repetitive" things that you can alternate between.

Watch_Doge? Such hack. Many datas.
Very Future, So Tech, Much Spai, WOW
 
D

DominationAgenda

Guest
same thing, different package = rip off. Not hard to understand.
I watched 2 min of it, saw what happens after you died...looks exactly the same in Assassin's Creed. Plus UPlay...gotta agree with Robinson.
 

Arxos

Captain
May 24, 2014
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Not surprised at all. Ah well, more time for the Wildstar headstart in a few days! Also, Watch_Dogs is really pissing me off. I had such high hopes...
 

JoeCool4433

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zeddie

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Jan 22, 2014
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same thing, different package = rip off. Not hard to understand.
it would be true if it was made by someone else. you can't rip yourself off...

rip off = same thing + diff package + different creator

actually diff package is optional... the main critical factor for being a "rip off" is the "different creator", which in this case, is not. You're basically claiming you stole money from your own wallet... o.O?!
 
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JoeCool4433

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it would be true if it was made by someone else. you can't rip yourself off...
True, I think they're comparing it more to like the COD franchise. Same game, different setting and weapons, but the concepts are very similar to each other. Though, you could make that argument for any publisher that comes out with a game similar to one they've already made :P
 

zeddie

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Jan 22, 2014
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True, I think they're comparing it more to like the COD franchise. Same game, different setting and weapons, but the concepts are very similar to each other. Though, you could make that argument for any publisher that comes out with a game similar to one they've already made :p
actually some people on the subreddit even pointed out, there's 1 target that belonged to Abstergo in the AC universe, which suggests it's a hidden "Templar vs Assassin" setting.

there's also hints as to Far Cry being in the same universe as well, but that may be a bit far fetched... but who knows

what I'm trying to get at here, is that because it's the same people who made the same 3 games, it's not a "rip off" but a "borrowed IP/mechanics" because, well, you're better at what you know, and they know what they made, so it's only natural it's very similar.

NOW, if you claim it's a "rip off of GTA" then yeah, that is not wrong to say.
 
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