LA
AUSTIN
F42UK
F42DE
BHVR
Turbulent
- coolers and heatsinks design work
- Internal testing on powerplants and sheilds 2.0
- Herald in whitebox
- Reliant being made flight ready/Grey box
- Origin x85 being worked on by designer
- Signal pipes design work - How IR and heat signatures can be tuned
- Exterior passes on Caterpillar, Interior passes on cargo module
- Work on character hair
AUSTIN
- 2.5.0 planning
- Finalized design for Kiosk purchasing for large objects (ships, ship components) - Awaiting approval
- Shopping - Improved try-on mode that zooms to part where article is applied
- 2.5 to include grungier 'frontier' clothing designs
- Work being done on F7A Hornet military variant.
- New quick enter/exit animations for ships. 300i done. Avenger being worked on
- Background animations forSQ42 - Mess hall and ship terminals
- New weapon inspect and airlock death animations
- Lighting revamp - ArcCorp done, Crusader and Reliant being worked on
- Work being done on patch size reduction - ongoing
F42UK
- Shubin greybox complete
- Other unnannounced areas - final art stage.
- VS (vanduul swarm???) final art stage
- Props and components for SQ42 (will be reused elsewhere)
- Idris interior mostly complete. Story specific variants being worked on
- Javelin and Bengal exteriors being worked on
- F7A work ongoing
- Argo pods completed
- Concept work nearly completed on Drake Dragonfly
- New particle lighting
- Other lighting tech improvements (tiled lighting/area lights/HDR)
- Carrier takeoff and landing work ongoing
- Polish work on cover,vaulting, mantling
- Player movement and head stabilization work (see also F42DE)
- Various audio work and improvements
- Work done on how game audio will be mixed and sounds scaled
- Soundwork on recorded audio from filming for SQ42
- VOIP - Able to demo work internally
- 4 new unnamed concept ships - For PU not sq42
- Next Aegis ship being pitched ( not in concept phase yet)
F42DE
- VFX for SQ42
- SQ42 perf.cap work on scenes including quartermaster handing out heavy weaponry and an in-universe spectrum show(also hinted at in this weeks ATV)
- Subsumption AI work
- 2 New weapons finished
- new ballistic submachine gun being modelled
- Scourge Railgun in final stages of completion
- Outlaw base level design being finalized
- Power distribution system design work finalized
- "inner thought" "looting" and "use/interact" system design work finished and in production
- Rendering optimization work
- Full-Body Experience/ Eye stabilization for FPS
- Procedural planet tech work that they would rather show us than tell us about
- QA testing procedural planet tech including driving buggies on planets
BHVR
- Pirate base whitebox done and in hands of art and design team for set up. Shops for Pirate base being designed that will be different from ones at PortO/ArcCorp
- Ship component shop being set up for Port Olisar
Turbulent
- Multifactor Authentication almost at the QA stage
- work on new platform continues (new version of orgs 2.0) still a few months away from roll-out.
- New launcher/patcher in works.. supports multiple games and background patching