Star Citizen is about to cross the 140 Million $ line

Until end of 2016, Star Citizen will bring in ...

  • ... between $115 and $120 million in funding

    Votes: 3 5.6%
  • ... between $121 and $125 million in funding

    Votes: 19 35.2%
  • ... between $126 and $130 million in funding

    Votes: 11 20.4%
  • ...definitely up to $150 million of funding!

    Votes: 10 18.5%
  • ... ... ...is there any other number? I'll take that (for a beer)!

    Votes: 11 20.4%

  • Total voters
    54
  • Poll closed .

AstroSam

Barrista
Mar 8, 2016
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AstroSam
[edit]Thread title changed from "120" to "140"[/edit]

The game has now brought in more than $113.5 million in funding. The campaign passed $100 million back in December 2015 and has continued to grow since through ship sales and more. More than 1.3 million people have signed up to track the game's progress, according to its official website. (...)
"In our four studios around the world and our partner studios in Canada and elsewhere, people work tirelessly to fulfill the promise of this unprecedented project," a Cloud Imperium Games representative said, referencing all the work done in April 2016. "Whether they're artists, programmers, designers, engineers, writers, directors, producers, and more, they're all gamers who want to share this experience with everyone reading these each and every month."

Looking ahead to the coming months, Cloud Imperium said it will "build on the foundation" of Alpha 2.4, while at the same time picking up the pace of development. (...)
Read the full article here: http://www.gamespot.com/articles/star-citizen-clears-113-million-production-pace-to/1100-6439594/

As a side note: I also believe that the production basics are set and we, the community, will be surprised about the rising frequency of patch releases. :slight_smile:

...and TEST is part of that 113 Mio.$-success story :smile: Looking to the end of the year, what do you think which mark will Star Citizen cross?
 
Last edited:

JackAvalon

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Nov 26, 2015
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If SQ42 does indeed launch before Christmas then I have a feeling the riches will be pouring in. If not then all we have is anniversary and holiday sales. Both of which should bring in around $3-8M combined. That is unless they offer the Armada pack again....
 

Crymsan

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Mar 10, 2016
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Well I ticked " up to $150 million" since we are already "up to $150 million" I cannot loose unless we get over 150 million!

Okay so I need a beer what can I say. Lets be honest if they want to maximise profits for SQ42 it should be available on consoles just for the much bigger audience. I am not expecting any meaningful releases this year though that is 2016 calendar year.
 

Xian-Luc Picard

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Jan 9, 2016
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Well I ticked " up to $150 million" since we are already "up to $150 million" I cannot loose unless we get over 150 million!

Okay so I need a beer what can I say. Lets be honest if they want to maximise profits for SQ42 it should be available on consoles just for the much bigger audience. I am not expecting any meaningful releases this year though that is 2016 calendar year.
Releasing on consoles would cripple the development of the game. You can't do what they are doing on what is essentially 5-6 year old hardware (xbox One); it just isn't the type of game that is meant for consoles....
 

Han Burgundy

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Jan 15, 2016
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I have a strong feeling that CIG has built a LOT that we have not seen and it's all being held back by a few pieces of tech. Once those systems come online, I think the avalanche will finally arrive.
 

Lexicon

Captain
Aug 1, 2016
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Lets be honest if they want to maximise profits for SQ42 it should be available on consoles just for the much bigger audience. I am not expecting any meaningful releases this year though that is 2016 calendar year.
I don't see it happening. They've expressed an unwillingness to develop for console based on hardware limitations, and they're not wrong - bargain basement GPUs like the 750ti outperform even the PS4 in terms of raw graphical horsepower. It would be like trying to run a tow truck off a hamster wheel.
 

Crymsan

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Mar 10, 2016
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Oh do not get me wrong, the current graphics would blow on a console, but the key to any game being fun is thankfully more about gameplay. You can tune graphics down easy enough.
 

Soven Taliesyn

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Aug 27, 2015
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I have a strong feeling that CIG has built a LOT that we have not seen and it's all being held back by a few pieces of tech. Once those systems come online, I think the avalanche will finally arrive.
Some stuff that's held back could just be spoilers and others could just be boring tide bits. Most people like what they can see over things they can't and may not understand. Others may be things that they don't want to promise and let people down.
 

Lexicon

Captain
Aug 1, 2016
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Lexicon
Oh do not get me wrong, the current graphics would blow on a console, but the key to any game being fun is thankfully more about gameplay. You can tune graphics down easy enough.
It's not just about graphics. Number of entities being AI controlled, collision mechanics, weapon vectors, responsiveness during a fight - all of that is controlled by the computer (or console) running the game. Much of it is dictated by the server, yes, but the implementation is done locally - and the console has to send that information to the server as well, so the server can tell the console what to do. Some bits of "relatively simple mechanics" are also controlled nearly-completely clientside as well. If you wanna see how badly even basic mass-combat mechanics can shred a computer even with the graphics turned down to simple, go try out Totally Accurate Battle Simulator on Steam.

They don't want to limit how well their game functions by having to strip it down to run on a console, whether those limits come at release or later. They also don't like how hard it is to update things on the consoles, as mentioned in the article from before.

Yes, they'd open up a huge market by making the game available on the console. But they'd have to compromise their integrity and their dreams for The Best Space Sim Physically Possible by doing it... and even if it didn't upset them, it would upset a lot of their backers to know their Dream Game got dumbed down for the console ports.
 

Han Burgundy

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Jan 15, 2016
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Elite Dangerous is a perfect example of this.
The SECOND that elite opened up to consoles to make an extra buck, the dream of their endgame died right then and there. Now they keep hemorrhaging PC players (their original playerbase mind you) while still trying to nickel and dime you for every horribly underdeveloped "Feature" they introduce. End result: Nothing is polished, everything is dumbed down, features are lazy and horribly implemented. A console port will KILL star citizen and that's why I'm glad that Chris Roberts would rather be ravaged by 24 club-dicked baboons than make a console port.

"I would rather be ravaged by 24 club-dicked baboons than make a console port for Star Citizen"
-Chris Roberts
 
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