i was reading the studio report and saw the picture of the new hornet and it got me all tingly. i know what i want in my fleet. i'm picking up a Polaris and the new hornet. but it got me thinking...
I've been sick with the flu for the last week or so and World of Warships has been my go to game in that time, and seeing new info about SC put an idea in my head.
remember when the endeavor sale went up? and everyone was buying them because they wanted their own pocket carriers. personally i was thinking about using an endeavor and ditching all the pods and turning it into a war ship with a small hangar.
the Carrack i think is the smallest ship with an internal fighter bay but we haven't even seen it yet
then they showed the idris during the SQ42 preview and all i could think about is how many people would slam thier ship into someones frigate that costs as much as a used honda accord.
the javelin has a better hangar system from what i could tell but we dont truely know how much of a hassle it will be to land in a javelin because we haven't seen it done yet. not to mention both the idris and the javelin cost a fortune and require a small org just to use them.
so with the Polaris likely being featured at citcon LA, i'm kind of worried. because:
1: hangars take up a lot of room and its not that big of a ship.
2: I've seen people slam into the ground just trying to take off and explode (that might end up crippling your own ship)
3: if you keep a fighter in your only hangar bay then you have to resort to using the docking collars to get things in and out of your ship (which really aren't big enough for some ship parts)
then it suddenly clicked in my head. they should make catapult fighters a thing. i'm not talking about aircraft carrier catapults that throw F/A-18s into the air. i'm talking about WW2 aircraft catapults that launched FULL sized fighters and recon planes from ships that normally couldn't hold one inside. these were VERY widely used by all nations that had a competitive navy and there are hundreds of ships that used them. we kind of still use them to this day if you count the helicopters that land on corvettes in the navy.
(2 recon planes on a cruiser)
these aircraft landed in the water near the ship and then a crane pulled them out of the water
i have a few ideas of how this would logistically work..
the main difference between planes and spaceships is vertical thrust, since a hornet can just press up and go up you don't need anything to accelerate the craft. but what you do need is something to lock it in place (i imagine something like this coming up and fixing itself to the landing gear of the ship
and the best part is, if there was some sort of crane that came out on the ship then once the crane operator made contact the ship could be switched to the local physics grid so it could be part while the ship moves.
this would work for pretty much any multi-crew ship in the game. they were so versatile that nations could upgrade pretty much any existing ship to carry fighters...
(below is the USS New Mexico BB-40, this warship was laid down in 1917. this ship was built before they even tested the catapult system; under is a photo of the first real catapult fighter launched to protect convoys from attacking german planes, this hurricane was fitted on to an existing cargo ship during the battle of the atlantic.)
they could literally put these things on anything big enough for the rails, but lets get back to how this comes to play in star citizen..
all ships (even the beloved connie) that have the ability to hold a smaller ship inside will require some complex landing sequence, otherwise collisions will happen and people will get salty (thats why they havent put the p52 merlin with the connie yet in game). my proposal to save everyone grief is to automate the process. if you get close enough to the crane on the ship and press the landing button, it will automatically pull you to an open space. making so easy we could do it drunk (and prolly will).
this also solves the 'i have so many ships but i can only use one at a time so all the others just collect dust. CIG could make them go literally anywhere in the ship and even use existing capitol ship hardpoints like the turrets on the javelin
the carrack (based on concept art) was almost made for this! it has easy access to the top deck. you could still keep the pieces in the hanger of you can use it to land an Argo to restock the ship, but you'd never have to worry about going into a bad part of town when you have your personal hornet escort ready to deploy at a moments notice.
now this is for size scale..
this is an I-400 submarine. its one of 3 subs in its class and is the only known instance of a submarine that could launch aircraft. it is 122 meters long and the carrack is 123 meters long so i thought it was a good comparison. oh and it could launch 3 regular size fighters...
if this is done in star citizen you could almost stack hornets inside of larger ships hangars..
tldr: we need the ability to have fighters to protect our ships so i had the idea to use the ww2 catapult fighter system.
I've been sick with the flu for the last week or so and World of Warships has been my go to game in that time, and seeing new info about SC put an idea in my head.
remember when the endeavor sale went up? and everyone was buying them because they wanted their own pocket carriers. personally i was thinking about using an endeavor and ditching all the pods and turning it into a war ship with a small hangar.
the Carrack i think is the smallest ship with an internal fighter bay but we haven't even seen it yet
then they showed the idris during the SQ42 preview and all i could think about is how many people would slam thier ship into someones frigate that costs as much as a used honda accord.
the javelin has a better hangar system from what i could tell but we dont truely know how much of a hassle it will be to land in a javelin because we haven't seen it done yet. not to mention both the idris and the javelin cost a fortune and require a small org just to use them.
so with the Polaris likely being featured at citcon LA, i'm kind of worried. because:
1: hangars take up a lot of room and its not that big of a ship.
2: I've seen people slam into the ground just trying to take off and explode (that might end up crippling your own ship)
3: if you keep a fighter in your only hangar bay then you have to resort to using the docking collars to get things in and out of your ship (which really aren't big enough for some ship parts)
then it suddenly clicked in my head. they should make catapult fighters a thing. i'm not talking about aircraft carrier catapults that throw F/A-18s into the air. i'm talking about WW2 aircraft catapults that launched FULL sized fighters and recon planes from ships that normally couldn't hold one inside. these were VERY widely used by all nations that had a competitive navy and there are hundreds of ships that used them. we kind of still use them to this day if you count the helicopters that land on corvettes in the navy.
(2 recon planes on a cruiser)
these aircraft landed in the water near the ship and then a crane pulled them out of the water
i have a few ideas of how this would logistically work..
the main difference between planes and spaceships is vertical thrust, since a hornet can just press up and go up you don't need anything to accelerate the craft. but what you do need is something to lock it in place (i imagine something like this coming up and fixing itself to the landing gear of the ship
and the best part is, if there was some sort of crane that came out on the ship then once the crane operator made contact the ship could be switched to the local physics grid so it could be part while the ship moves.
this would work for pretty much any multi-crew ship in the game. they were so versatile that nations could upgrade pretty much any existing ship to carry fighters...
(below is the USS New Mexico BB-40, this warship was laid down in 1917. this ship was built before they even tested the catapult system; under is a photo of the first real catapult fighter launched to protect convoys from attacking german planes, this hurricane was fitted on to an existing cargo ship during the battle of the atlantic.)
they could literally put these things on anything big enough for the rails, but lets get back to how this comes to play in star citizen..
all ships (even the beloved connie) that have the ability to hold a smaller ship inside will require some complex landing sequence, otherwise collisions will happen and people will get salty (thats why they havent put the p52 merlin with the connie yet in game). my proposal to save everyone grief is to automate the process. if you get close enough to the crane on the ship and press the landing button, it will automatically pull you to an open space. making so easy we could do it drunk (and prolly will).
this also solves the 'i have so many ships but i can only use one at a time so all the others just collect dust. CIG could make them go literally anywhere in the ship and even use existing capitol ship hardpoints like the turrets on the javelin
the carrack (based on concept art) was almost made for this! it has easy access to the top deck. you could still keep the pieces in the hanger of you can use it to land an Argo to restock the ship, but you'd never have to worry about going into a bad part of town when you have your personal hornet escort ready to deploy at a moments notice.
now this is for size scale..
this is an I-400 submarine. its one of 3 subs in its class and is the only known instance of a submarine that could launch aircraft. it is 122 meters long and the carrack is 123 meters long so i thought it was a good comparison. oh and it could launch 3 regular size fighters...
if this is done in star citizen you could almost stack hornets inside of larger ships hangars..
tldr: we need the ability to have fighters to protect our ships so i had the idea to use the ww2 catapult fighter system.