[Discuss] Wargames for TEST

Do you think periodic wargames will be beneficial to TEST Squadron?

  • Yes! We'll need to improve at every possible opportunity.

    Votes: 14 56.0%
  • No, we'll learn and improve on the fly in the Persistent Universe.

    Votes: 11 44.0%

  • Total voters
    25

NKato

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Apr 25, 2014
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I've been thinking. When the game reaches a more feature-complete state, and we get the option to run a private server, we'll be able to hold FLEETEX (Fleet Exercises) and FTX (Field Training Exercises) encapsulated in an overarching wargame scenario.

Here's a description for you to visualize with: We have two teams in the wargame. Red versus Blue. Each team will have specific objectives to achieve, and they can be accomplished however the officers in charge deem necessary. It would be basically an exercise that would allow us to test our capabilities from the top all the way to the line member level.

There is a certain exception to keep in mind: Most people participating in the exercise will not know the full details of what they're doing, what they're accomplishing. The only thing they will know is their assignments.

If I'm going to plan a Wargame, I would not tell Average Line Member Joe MacJagoff what scenario his group will be doing. No, I'd be telling his boss, his group's boss, what their objective will be. After that, the ball's in their court.

Essentially, I would craft the wargame scenario's configuration, overall goals, potential group objectives, and hand them out to the officers, and then watch how it unfolds.

For example, let's say we have 300 people participating in Fleet Exercise BATTLESTAR-X. It's, as the name suggests, inspired by the Battlestar Galactica series. We'd have a Pegasus Escort Carrier, a.k.a the Pegasus. And then there's the Battlecruiser, which we'll call the Galactica. They're both starting in the same solar system.

Their goal would be to survive and successfully evade the "Cylons" aboard the Bengal Carrier, Basestar. The Basestar's goal would be the total annihilation of the Battlestar fleet.

Assets would be as follows:

Battlestars
Unlimited (if possible) number of F7A/C Hornets
Unlimited (if possible) number of Gladius
Limited number of Gladiators
Limited number of Sabres
Limited number of Vanguards
Extremely limited number of F8 Lightnings
One Retaliator

Basestars
Unlimited (if possible) number of Vanduul Scythes
Limited number of Glaives
Limited number of Blades
Limited number of Stingers

The catch? There's going to be some Cylon infiltrators among the Battlestar crew. It's going to be up to them to find out who the infiltrators are, and pacify/neutralize them before they execute any strategy to evade the Basestar. Additionally, players who have been eliminated from play will be restored to their respective factions after each round of hostile combat - so any infiltrators that have been caught and eliminated would be returned to the Basestar ship, and become part of the regular crew. Any losses on Battlestars' part would be replenished in a similar fashion.

Additionally, equipment and ship repairs would be artificially limited by resource caps on the Battlestar group's part, unless they come across a resource cache according to the scenario's design - I would tell them if they met such a condition, as the "Dungeon Master" of the wargame.

And finally, there would be scoring. The number of players shot down/eliminated from each round of combat would count towards the opposing team's goal. The winning team at the end of the wargame, as well as the group that outperforms for each side, would be awarded commendations for outperforming expectations during the wargame (and maybe some nice prizes, like a salvaged F7A Hornet or similar hard-to-get hardware in the PU).

We'd be doing a split of personnel between all three ships. So 175 for the Battlestar group (higher numbers due to the Battlecruiser), and 125 for the Basestar group.

In terms of hardware balancing, as indicated by the asset list above, my goal isn't to have both fleets kill each others' capital ships, but to think more on the strategic and tactical level - I want to push our people's capabilities, see where they break, where they hold. If that results in the Basestar being destroyed, that'd be amazing. Additionally, I deliberately excluded any marine-capable ships from the asset list because if the Battlestar group successfully seized the Basestar ship with less than optimal assets, that would also be amazing - but my intent, again, isn't for the acquisition or destruction of Basestar's ship - the goal of this wargame scenario is evasion and survival.

That's the concept of a Star Citizen/TEST Squadron Wargame in a nutshell. It's an opportunity for TEST's members to put themselves through the wringer and find where they have faults, and correct them before it becomes a problem in the Persistent Universe. That is what a Wargame is for - it's for improving our ability to function by identifying weak spots in our structure, our leadership, our line members, everything.

What do you think? And if you have any wargame scenario ideas, you're welcome to throw them up in this thread. :)
 
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AeroGrizzly

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This sounds incredible, I'm in!

And as patience is not a virtue I posses, do you think something similar on a much smaller scale could be done now on the PU?

Shall we play a game?
 
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NKato

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This sounds incredible, I'm in!

And as patience is not a virtue I posses, do you think something similar on a much smaller scale could be done now on the PU?

Shall we play a game?
I think a very small-scale wargame on the Alpha PU would be possible if we did it correctly, but we lack all the desired tools to do so. Hmm...I'll need time to think about how to create the best possible wargame scenario for the Crusader System.
 
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FluffyVonRage

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Sounds pretty awesome - Could also be worth setting up some kind of organised squadron/wing sized wargames - Attack/Defend a cargo vessel, Assault GrimHex, patrol &Evade kind of stuff - just to really start to bolster group cohesion and maybe see how tactics and group sizes need to be adjusted for the liveVerse. Definitely up for theory crafting there a little :P (And testing once the required systems are put in game!)
 

JimiJons

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I just think it's too detailed.
Yeah, I think the whole "Battlestar Galactica" thing is a little too specific. When the time comes, fleet tactics will develop fairly naturally through trial and error in general PU play (assuming large quantities of TESTies are playing together at launch). We can obviously refine our experiences by playing mock battles and testing strategies, but developing strategies based on fantastical hypothetical scenarios is a good way to lose actual fights.
 

Lorddarthvik

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I didn't vote because I don't think this is strictly neccesary, on the other hand it could help ppl get to know their ships and fly better in a controlled enviroment, which could help them get better in the PU. So I'm somewhere on the 50-50 with this.
I probably would take part for the fun of it, unless it's mandatory, strict or taken very seriously!
It's a pretty good idea for those focused on fighting and for building a core fighting unit for the squadron. If there will be huge Squadron VS Squadron battles ala EVE, it will become important, but at this point, I don't think it will happen as it does in EVE with the limited size and highly controlled nature of the 'verse.
You did think it through, and I love the reference! :)

Anyways, I only came for the beer, and stayed for the company! So I hope this won't become a "must attend" kinda thing :D
 

Cherokeedog

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Sep 19, 2016
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I would not tell Average Line Member Joe MacJagoff what scenario his group will be doing.
*The Average Line Member Joe MacJagoff, lookin’ at his twin, one step ahead in the line…*

“Yo, what are we doin’ here?”

“Damn if I know. Came here thinkin’ it’s free beer Sunday.”

“Who’s that shiny dude in the middle, barkin’ down orders?”

“No idea. He ain’t talkin’ to us grunts.”

“Can you at least hear what he says?”

“Nope.”

“Ummm…what does this button do?”


*Torpedo launches. Big blast in the middle of the esteemed assembly.*

“Hey, where did the shiny dude go?”

“Beats me. One thing for sure though: he ain’t there no more.”

“Oh, I see him.”

“Where?”

“He’s floatin’ over there, near the fireworks. Well…part of him is.”

“Why is everybody leavin’?”

“Who cares? Let’s go grab a drink.”
 
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Cherokeedog

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Ok, maybe my previous post was a little mean. There ain't nothin' wrong with your idea, as a principle. Your approach however...well...let's just say if I wanted to join the brass, I would've done that. As far as Star Citizen is concerned, I'm just plannin' on drinkin' and stinkin' up the place.

EDIT: Removed some redundant content from here.

I ain't voting though. You play with your toy, I play with mine.
 
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NKato

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Yeah, I think the whole "Battlestar Galactica" thing is a little too specific. When the time comes, fleet tactics will develop fairly naturally through trial and error in general PU play (assuming large quantities of TESTies are playing together at launch). We can obviously refine our experiences by playing mock battles and testing strategies, but developing strategies based on fantastical hypothetical scenarios is a good way to lose actual fights.
I see your point, but...
This is just an example. Deliberately specific so I get my point across. There will be other scenarios that we can do that would have more immediate applications in the persistent universe.

And for those not interested in mandatory stuff, don't worry. I have an idea on how to handle signups, and it will be all-volunteer.
 

I_MIKE_I

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I voted no, altough I don't think it's really a bad idea.

The main reason I voted no is because such trainings tend to be rather artificial and unrelated to what we will mostly see in the PU also, training inside the PU would allow us further progress.
 

NKato

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I voted no, altough I don't think it's really a bad idea.

The main reason I voted no is because such trainings tend to be rather artificial and unrelated to what we will mostly see in the PU also, training inside the PU would allow us further progress.
This is a valid line of reasoning. Still, "artificial" or not, having the opportunity to critique one another in an open training environment would be a good thing.
 
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