[reddit] A thought of long development times after the Mass Effect Andromeda preview.

Xian-Luc Picard

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Jan 9, 2016
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I had the same feelings about MEA just from watching the Twitch streamers.

I am one of the people that was honestly not completely surprised that we didn't see an SQ42 demo... I don't think we will see one until CR is almost ready to release it. The fact is, Star Citizen is up against some major criticism and unless they release something that blows everyone's socks off, they are going to get bad press. It is hard to watch the sausage get made, especially when we want to taste it *now*, but we need to be patient because the end product will be amazing.

I want them to take their time and make it *perfect*.
 

supitza

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Aug 5, 2015
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I agree with the reddit post.
It's just that I'm not a patient person and, even though I fully understand why it's taking this long, it's really hard for me to adssnxSCKABKCSBHACNBWBABHBHWABHA GIVE ME MY DAMNED GAME ALREADY GRRAAAAAAH!!!!!
 

Dragonslaya54

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May 20, 2016
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I thought a post was necessary so here I am! Good reddit post btw.
 
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zeddie

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Jan 22, 2014
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The difference though, is that Star Citizen is still in "beta"... while ME:A is a "full release".

Although lately, we've seen less and less of a difference between the 2, where a full release is buggier than some other games which are in a perpetual "Beta" phase.

I'm sure EA weighed the options of launching as is, or delaying to fix the small problems, and thought it wouldn't have as much of an impact. Pretty sure they're aware of the complaints and the cancellations of pre-orders, and they're regretting that decision somewhere.

Personally, I find this overblown, but I don't blame anyone willing to wait it out. We all have a different standard on what we're willing to pay. So far, for me, ME:A has been very much worth it, despite its flaws.

Star Citizen also is a brand new game with its own universe, lore, and setting. First impression is a lot more important in this case, than a well established franchise like Mass Effect. I guess Chris Roberts feels a high level of polish and a good first impression is more important than pleasing the few (we're still a VERY small group, despite the numbers we're pulling in) hardcore fans of the game. Whereas EA banked on loyalty from its massive fan base.
 
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