Star Citizen vs. Eve online

AstroSam

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So, there it is, the old discussion. And backers won't become tired of expressing their concerns again and again.
I'm becoming lack of ideas how to meet arguments. My thesis is: Star Citizen won't be like EVE. Why? Because it is human trying to compare things for better understanding them. But Star Citizen is Star Citizen and EVE is EVE. My facts:
- EVE is a 100% sandbox game, which Star Citizen is not. Chris Roberts has said, that CIG would hold control things for not having one or two major orgs which are then having control over the Universe. I've searched for the source of this explanantion by Chris (was in some 10ftC, I guess...?), but haven't found it. Could you help me out with a link?
- EVE has an extreme level of (mathematical) abstraction. In EVE you are kind of a ship, in SC you are a person. This will involve yourself on a very personal level which basically is not the case in EVE.
- in opposite to EVE - again this sandbox topic - you are having risk levels within SC which allows even beginners to have a good smooth "step in experience" into SC.

Are there more points, which differs EVE from SC? Are my points valid? And as asked, it would be great to find the regarding explanation by CR.

Thanks a lot in advance!
 
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Sirus7264

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EVE was more about having money and control of the universe and resources. SC is more about exploring the unknown. you dont even need a ship you csn play solo if you like and get the ship that suits your playstyle or just hang out on one planet and make a base of operations. then there is the you can be a crew member on board someone elses ship in several formats a marine, intel officer, piolet, gunner, engineer. its so much more open than eve was like you said its so math based and you are the ship
 

Crymsan

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Well I expect that to keep people playing star citizen will be just as player lead for content as EVE (whether that is pirate activity, bounty hunting, clearing up the debris after a fight or just politics. There will be quests and trading as such but they just cannot add enough interest that way and we know there is the big fight planned as the Vandull conquer parts of the UEE. If this sort of content was enough then Vandull swarm would keep people entertained for much longer. (I know it is another placeholder for know something to do).

Like all games there will be time delays built in i.e. fly from a to b take an hour complete one quest fly back etc. Load the cargo on your ship etc.
Even so there is a limit to how much people will put up with, there is also a real limit to how much content they can write. I have no doubt that they will have a quest pipeline at some point as well. One of the reasons to encourage pvp is just that content even if there are times I will just want to slide that pvp bar all the way down. (I cannot see how this bar will ever work). It is one of the big challenges in the game that many games have failed in because there is absolutely no basis for balancing here. (3 players pass the 2 pirates do not attack, 1 player passes the 2 pirates feast) this lack of balance I.e. who can pick the fights will be key.
 

maynard

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...this lack of balance I.e. who can pick the fights will be key.
this, as well as the motivation for fights

Eve does a great job of building game play around the very human desires for territory and status

CR has said the market PVP that is integral to Eve's sovereignty gameplay won't happen in SC

for that matter we haven't seen anything that resembles Eve's sovereignty system

what will be the conflict drivers in SC? How will they make it epic?
 

Ammorn

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One of the reasons to encourage pvp is just that content even if there are times I will just want to slide that pvp bar all the way down. (I cannot see how this bar will ever work). It is one of the big challenges in the game that many games have failed in because there is absolutely no basis for balancing here. (3 players pass the 2 pirates do not attack, 1 player passes the 2 pirates feast) this lack of balance I.e. who can pick the fights will be key.
I think it'll be an instancing matchmaking selection option. If your flying you have the chance to meet people, and the system will choose who you meet according to that setting. It's like matchmaking for games that put you with players of similar skill or tech/unlocked gear. However here, it would look at player history for combat and standings to see if how skilled and aggressive they are, numbers of both groups and weather they should be instanced with the player according to their PVP slider selection. You shouldn't get gang banged if you've got your slider far enough towards the PVE side.
 

Ammorn

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this, as well as the motivation for fights

Eve does a great job of building game play around the very human desires for territory and status

CR has said the market PVP that is integral to Eve's sovereignty gameplay won't happen in SC

for that matter we haven't seen anything that resembles Eve's sovereignty system

what will be the conflict drivers in SC? How will they make it epic?
You could attack trade routes pirating goods and impact production or trade on a planet. So you can get trade warfare over trade routes.

 

Han Burgundy

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EVE: You=Ship with expendable meat controller
Star Citizen: You= A non-expendable meatbag IN a ship.

Eve has more massive shit going down, and Star Citizen has more immersive FIDELITY. One is good for spreadsheets & having friends, and the other is good for pretending your real life doesn't suck as much as it does.
 

AstroSam

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Got all your points; check. But why are some people are so anxious about "huge orgs" which probably will "try to overrun the worlds for dominating them"?

I said (wrote) to such guy, who argued that you are doomed without being member of an org >=1,000 members, that it doesn't matter if he is member of a 100-members-org or a 10,000-members-org because when SC will be released we probably will have 3 millions of players (I'd suggest that it will be 5 million+). It only depends how he feels with his org, if he is happy, having some fine company for lots of fun hours. He did not believe me, stating that it won't matter when huge orgs overrun the sector of your small org.

I don't get this. How can one be so anxious? ...so negative? Plus the above mentioned facts, that there will be PVE-areas etc.
 

BUTUZ

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Eve is like a spreadsheet detailing the changes in blood chemistry if you were to hypothetically drink a beer.

Star Citizen is drinking the actual beer and then enjoying the changes in blood chemistry for yourself.
 

Mich Angel

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Star Citizen is a game like no other game ever created so how can you in a logical matter compare it with anything when there is nothing like it. Trying to do so is just lack of information and the mind having trouble to vision what it can't understand hence trying to compare it to something familiar, which in this case is not possible and comes back to the only fact there is left logical.

"My standing answer to anyone trying!"
They can't be compared period, don't even go there.
Just get more fact and enjoy this new genre of game named Star Citizen.

CHEERS! :beer::beer::beers:
 

Han Burgundy

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Star Citizen is a game like no other game ever created so how can you in a logical matter compare it with anything when there is nothing like it. Trying to do so is just lack of information and the mind having trouble to vision what it can't understand hence trying to compare it to something familiar, which in this case is not possible and comes back to the only fact there is left logical.

"My standing answer to anyone trying!"
They can't be compared period, don't even go there.
Just get more fact and enjoy this new genre of game named Star Citizen.

CHEERS! :beer::beer::beers:
(GTA+Sims+Mass Effect)^3= Star Citizen. Where do I collect my prize?
 

BUTUZ

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That's an excellent synopsis! If I ever require a conspectus I will be sure to holler at y'all,
 

Sirus7264

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Got all your points; check. But why are some people are so anxious about "huge orgs" which probably will "try to overrun the worlds for dominating them"?

I said (wrote) to such guy, who argued that you are doomed without being member of an org >=1,000 members, that it doesn't matter if he is member of a 100-members-org or a 10,000-members-org because when SC will be released we probably will have 3 millions of players (I'd suggest that it will be 5 million+). It only depends how he feels with his org, if he is happy, having some fine company for lots of fun hours. He did not believe me, stating that it won't matter when huge orgs overrun the sector of your small org.

I don't get this. How can one be so anxious? ...so negative? Plus the above mentioned facts, that there will be PVE-areas etc.
People who play online games do not like to move on from their old worlds. They try to compare everything to there past experiences in other "Similar" games and do not give the game a fighting chance.(1 hour of gameplay then quit) And if a planet is owned by a particular ORG who is to say that 100 people can just go down to that planet cause some havoc and kill a massive amount of players on that planet or get together with like 10 other orgs of 100 people each and do more damage. The planets are not going to be small and I am sure there will be planet side wars not only with other orgs but with the environment also hell who knows maybe it will be 100 pirates come to steal the orgs resources haha that would be fun pop in kill a bunch of us run off the planet we track them down kill them get our stuff back.
Lastly I hope the PVE is fantastic I would like to go on some strange vanduul planet and explore the caverns or ruins with some strange alien life forms to discover some crazy artifact at the bottom of the ruins.
The Eternal chalice of life!(I mean god mode for 15 minutes?)
 
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Grimm_Reaper

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Eve = Spreadsheet based probabilities, player controlled, No NPC involvement, Devs only provide content and let the player make the story and results without any interference which includes monopolies

Starcitizen = Skill based (flight as well as FPS), Does not need a ship to play - you can be a crew member for the whole game, Devs may influence the economy and events, everything is explorable, NPC's control the economy and resources. An organisation can get powerful but its influence on the economy and events maybe small to none depending on what the devs have said so far.
 
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Harkonan

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Got all your points; check. But why are some people are so anxious about "huge orgs" which probably will "try to overrun the worlds for dominating them"?

I said (wrote) to such guy, who argued that you are doomed without being member of an org >=1,000 members, that it doesn't matter if he is member of a 100-members-org or a 10,000-members-org because when SC will be released we probably will have 3 millions of players (I'd suggest that it will be 5 million+). It only depends how he feels with his org, if he is happy, having some fine company for lots of fun hours. He did not believe me, stating that it won't matter when huge orgs overrun the sector of your small org.

I don't get this. How can one be so anxious? ...so negative? Plus the above mentioned facts, that there will be PVE-areas etc.

People just aren't thinking big picture. Many people think its about having the best ship, being the best pilot, and being in an org capable of bullying. That's only a sliver of possibility this game will provide for people. At release ... there will be people playing this game who NEVER even leave certain planets. You will be able to be whoever you want to be and do whatever you want to do with few exceptions. If you want to be a space warrior and spend most of your time in conflict, there's going to be plenty. If you want to play as a space prostitute, I have no doubt that will be possible just the same. Space drug dealer? Sure. The spectrum of game play will be just like the player base ... vast.

Any org whose mission is to "control" everyone and everything will be disappointed in this game. It's impossible.
 
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