So I've been doing some thinking on the Banu Merchantman, and I would like to hear your guys and gals' juiciest theorycraftings on it.
How do you plan to use it?
How do you plan to pay the bills?
Who is gonna crew it?
What is your ultimate quest, and how will this ship help you on your journey?
What do you hope you can DO with your Merchantman?
As for me? I plan on using my Merchantman as my home among the stars. Sure, there's a crap ton of cargo space and I can use a good portion of it to generate some capital, but it will mainly be used to store my own goodies. What activities do I plan to DO with this alien marvel of machinery at my disposal? I'm the shop that never sleeps. I'm the shop that will come to you; or through you. I'm the shop that can have ANYTHING in stock...for the right price. If what you want belongs to someone else? Well, if you pay me what I ask; That's their problem. Need to sneak an assassin into a heavily guarded port? Well my ship has plenty of nooks and crannies for them to disappear into; and EVERY port loves seeing a merchantman roll through. Best case scenario? CIG implements a good ID spoofer mechanic and I can put on my spooky skull helmet at night to...ahem...restock the store.
Things to consider:
What are your thoughts/ideas?
How do you plan to use it?
How do you plan to pay the bills?
Who is gonna crew it?
What is your ultimate quest, and how will this ship help you on your journey?
What do you hope you can DO with your Merchantman?
As for me? I plan on using my Merchantman as my home among the stars. Sure, there's a crap ton of cargo space and I can use a good portion of it to generate some capital, but it will mainly be used to store my own goodies. What activities do I plan to DO with this alien marvel of machinery at my disposal? I'm the shop that never sleeps. I'm the shop that will come to you; or through you. I'm the shop that can have ANYTHING in stock...for the right price. If what you want belongs to someone else? Well, if you pay me what I ask; That's their problem. Need to sneak an assassin into a heavily guarded port? Well my ship has plenty of nooks and crannies for them to disappear into; and EVERY port loves seeing a merchantman roll through. Best case scenario? CIG implements a good ID spoofer mechanic and I can put on my spooky skull helmet at night to...ahem...restock the store.
Things to consider:
- Based on recent revelations about the new interior ship-in-ship landing system; Small pocket carrier? (2 hornets max? One can desperately pray)
- Huge-ass forward guns still a thing? Considering its now apparently the "Banu Capital ship", maybe it will have a weapon system worthy of the classification?
- Living area. This is supposed to be a generational ship. Expect to see roomy quarters and opulent surroundings.
- Off-human vibe. This ship is going to take a bit of getting used to, as far as aesthetics go. That's part of its charm though, is it not?
- This baby is HUGE, so she's gonna be thir$ty.
- When pirates pick you up on their scopes, all they will see is a pinata to pop. (Hope you grabbed a defender!)
- Are the alien toilets going to be weird on your junk?
What are your thoughts/ideas?