(I apologize in advance for the long ass rant)
At the moment, and for the last couple years, there has been a MMO drought. I have enjoyed some mmos in the short term, but none have really stuck with me. The ones that have lasted longer than a few weeks only held because there was nothing better out there. Some have lasted for months, some longer. They all felt like a compromise though.
So as a result, I always keep an eye on the future mmos. I love the genre and am always looking for the next best thing. Everything that looks good is still a ways in the future. One of these is the MMO "Bless". I'm not saying it looks great, but rather that I have my eye on it.
I ran across an article about it the other day. The writer was interviewing one of the developers of Bless. It wasn't the interview that got me, but rather the opening statement. The opening statement struck a nerve and really got under my skin. It was:
That is what I am so fed up with. Developers are constantly insinuating that the buyers are too needy or picky. They continually imply that we ask too much of the gaming industry. They act like the consumers just don't want that type of game or that particular genre just isn't selling at the moment. They report that buyers aren't willing to spend that kind of cash. They claim that we are to blame when a developer comes out at a loss. They try to place blame on some imaginary limit to our wallet. They pander to the developer's ideology that if they don't make just the right game at just the right time, it won't sell.
The part that kills me is that they skip over anything regarding development blame. They glaze over the absolutely ridiculous design decisions that plague "AAA" games. They ignore the blatant disregard for sufficient cheat detection. They pretend like games don't release with an almost criminal lack of promised features. They glaze over the FTP promises and the denied P2W cash shops. They pretend like we don't notice when a game places the vast majority of their content behind a ridiculous pay wall and DLC.
The best part is when they blame the high cost of development. They act like it was perfectly reasonable for a simple run and gun to cost 200 million dollars (when the advertising budget was 150 million of that). Like their lack of good judgment was our fault. Yes, games cost more to develop today than they did back in the 80's. However, that doesn't mean we are responsible for the developers lack of cost management.
Like I have said before, I just want a fair product for a fair price. I don't care if a game ships for $5.00 or $100.00. If it is a game that I will spend years playing, I don't mind putting out the cash. I can't take my girls out to the movies without spending $50 and that's for 2 hours of entertainment. For years of entertainment, it is only reasonable that I should spend a chunk more. I get it. Don't try to cheat me out of it. Just tell me what you need to make a profit and I will pay it if the product is worth it.
I'm just sick of developers trying to cheat the money out of me. I'm sick of the blame game. I'm absolutely done with AAA developers shipping $60 games that paywall for an additional $100 that end up with less content than a $5.00 indie game. I'm sick of pay to win. I'm done with DLC. I am absolutely fed up with releases that act like buggy, alpha, tester, bullshit.
Make a game that is good. That's all I ask. Hell, just make it decent but honest and it will sell like hotcakes. Make decisions based on the gamer good. It doesn't matter what genre it is. It doesn't matter what play style it implements. It doesn't matter if it is an RTS, or a MMO, or a fighter, or a side scrolling, or an app, or a point and click, or a turned based. If it is good. We will play it. We will put up the cash.
IF YOU MAKE A DECENT GAME WE WILL BUY IT. We are gamers and we will play every single great game that comes out. There are over 155 million gamers in America alone. If you make a solid game, almost all of us will play it. That's not even counting every other nation in the world.
That's why I have backed Star Citizen to the extent I have. I want this game to prove a point. I want this game to succeed out of vision, drive, quality, and standards. I want this game to provide undeniable proof that gamers are willing to pay much more up front if that is what is needed. If this game succeeds, we have all collectively proven our point.
Thank you for reading this out.
[/rant]
At the moment, and for the last couple years, there has been a MMO drought. I have enjoyed some mmos in the short term, but none have really stuck with me. The ones that have lasted longer than a few weeks only held because there was nothing better out there. Some have lasted for months, some longer. They all felt like a compromise though.
So as a result, I always keep an eye on the future mmos. I love the genre and am always looking for the next best thing. Everything that looks good is still a ways in the future. One of these is the MMO "Bless". I'm not saying it looks great, but rather that I have my eye on it.
I ran across an article about it the other day. The writer was interviewing one of the developers of Bless. It wasn't the interview that got me, but rather the opening statement. The opening statement struck a nerve and really got under my skin. It was:
The writer wasn't relevant. The site publishing the article was one that I hadn't heard of. However, the sentiment was one that I have heard time and time again. It seems that developers are always eluding to it or writers are always laying blame on it. The sentiment is that gamers are too picky. The thought is that only WoW can achieve their amount of success. Only that one game can make money because too many gamers are stuck on it. It was a "runaway success" and it was only a fluke. Don't take into account that that is probably the one game that has actually catered to their players.wccftech.com said:MMORPG fans are well aware of how stale and barren the genre has been in recent years. Western developers and publishers, after fruitlessly pursuing the runaway success of Blizzard’s World of Warcraft, have largely stopped making triple-A MMORPGs in favor of jumping on the latest trends such as MOBA, survival and lately Battle Royale titles.
That is what I am so fed up with. Developers are constantly insinuating that the buyers are too needy or picky. They continually imply that we ask too much of the gaming industry. They act like the consumers just don't want that type of game or that particular genre just isn't selling at the moment. They report that buyers aren't willing to spend that kind of cash. They claim that we are to blame when a developer comes out at a loss. They try to place blame on some imaginary limit to our wallet. They pander to the developer's ideology that if they don't make just the right game at just the right time, it won't sell.
The part that kills me is that they skip over anything regarding development blame. They glaze over the absolutely ridiculous design decisions that plague "AAA" games. They ignore the blatant disregard for sufficient cheat detection. They pretend like games don't release with an almost criminal lack of promised features. They glaze over the FTP promises and the denied P2W cash shops. They pretend like we don't notice when a game places the vast majority of their content behind a ridiculous pay wall and DLC.
The best part is when they blame the high cost of development. They act like it was perfectly reasonable for a simple run and gun to cost 200 million dollars (when the advertising budget was 150 million of that). Like their lack of good judgment was our fault. Yes, games cost more to develop today than they did back in the 80's. However, that doesn't mean we are responsible for the developers lack of cost management.
Like I have said before, I just want a fair product for a fair price. I don't care if a game ships for $5.00 or $100.00. If it is a game that I will spend years playing, I don't mind putting out the cash. I can't take my girls out to the movies without spending $50 and that's for 2 hours of entertainment. For years of entertainment, it is only reasonable that I should spend a chunk more. I get it. Don't try to cheat me out of it. Just tell me what you need to make a profit and I will pay it if the product is worth it.
I'm just sick of developers trying to cheat the money out of me. I'm sick of the blame game. I'm absolutely done with AAA developers shipping $60 games that paywall for an additional $100 that end up with less content than a $5.00 indie game. I'm sick of pay to win. I'm done with DLC. I am absolutely fed up with releases that act like buggy, alpha, tester, bullshit.
Make a game that is good. That's all I ask. Hell, just make it decent but honest and it will sell like hotcakes. Make decisions based on the gamer good. It doesn't matter what genre it is. It doesn't matter what play style it implements. It doesn't matter if it is an RTS, or a MMO, or a fighter, or a side scrolling, or an app, or a point and click, or a turned based. If it is good. We will play it. We will put up the cash.
IF YOU MAKE A DECENT GAME WE WILL BUY IT. We are gamers and we will play every single great game that comes out. There are over 155 million gamers in America alone. If you make a solid game, almost all of us will play it. That's not even counting every other nation in the world.
That's why I have backed Star Citizen to the extent I have. I want this game to prove a point. I want this game to succeed out of vision, drive, quality, and standards. I want this game to provide undeniable proof that gamers are willing to pay much more up front if that is what is needed. If this game succeeds, we have all collectively proven our point.
Thank you for reading this out.
[/rant]