omfg, this is the funniest thing I've seen in a while:
So on the one hand, I agree with you totally.Activation\Blizzard is out of touch. I am sure a bunch of people would still play the game, but I know a ton of people were hoping for MMO.
That is the impression I got --> Blizzard teased "Big News coming..." and every gamers fantasies ran wild (personally the D2 Remastered was something I would have loved), and then everybody was totally blindsided ( & felt betrayed) by the announcement that the "Big News" was actually "It's going mobile!"Cause we waited on D2 remastered and/or D3 expansion and/or D4 news.
I also thought this was a joke until the q&a started and they seriously sold the audience D.I. as the next "game".
"No king reigns forever" hit the nail.
Fucking ouch.Diablo fans call Diablo: Immortal a reskin of a free-to-play mobile game
UI is very similar to Crusaders of Light, also made by NetEase
https://www.polygon.com/mobile/2018/11/2/18057692/diablo-immortal-netease-mobile-game-crusaders-of-light-free-to-play
This. Also, this is just further proof that Blizzard exec's have lost touch with their fanbase. Another example would be the BFA expansion for WoW. I know a ton of WoW players that were excited for BFA but in the end very disappointed with the content that was provided. You can do better Blizzard.IMO the problem is not that they announced a mobile game.
The problem is that they announced a mobile game to a PC crowd.
The mobile announcement should have been made weeks before.
It was also the final announcement of Blizzcon, you close with your best stuff, and somehow they thought that hyping ppl up and closing with shity mobile game was a great idea.IMO the problem is not that they announced a mobile game.
The problem is that they announced a mobile game to a PC crowd.
The mobile announcement should have been made weeks before.
I'll add to that, this isn't just any audience ... this is a Diablo (on PC) enthusiast crowd that had paid $199 for a ticket for the Convention, + all associated travel fees & food & stuff, to hear "a big announcement" that had been teased...and then to be told, "Wait, don't you all have phones?"IMO the problem is not that they announced a mobile game.
The problem is that they announced a mobile game to a PC crowd.
The mobile announcement should have been made weeks before.
The thing is, PC games and monetizing them hit a brick wall when it came to loot boxes, etc with battlefront II. Will this be the app that does the same for the mobile market?So on the one hand, I agree with you totally.
On the other hand, I'm sure this is a conscious decision on their part (the mobile game). If you want your stock to go up, you have to tell your shareholders that you "discovered new areas of revenues" that will cause "stock growth" ... in a nutshell, no corporation seems to be losing money by taking PC gamers for granted (after all, after you've spent around $2000 on a rig, what are you going to do? *not* buy all the crap they are shoveling out? What are you going to do, read a book instead?) and going full force after the mobile market, where the sky seems to be the limit with in-game purchases (i.e., loot boxes, skins, p2w stuff).
Looking at Activision Blizzard's stock, they don't seem to be "taking a hit" or "punished" for ignoring their PC base...probably because their real audience is their stock holders:
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(sorry for the semi-rant...this is why I love CIG & CR, they are making Star Citizen for PC gamers, they are making it for their backers, and they listen to us. And I'm glad I am supporting Star Citizen!)