Sticking with the Test philosophy - plainly speaking your mind.
Ok... I signed on to Star Citizen in June, 2013. I have put a ton of money in a vision - not a game (not as much as some but still a lot) and in April 2019 we still have a alpha, only a couple systems to explore, and a handful of mission givers. I am all for perfection, but at what point does perfection start to work against itself. I still believe this game can be great, a world view shift in game play, but the longer it takes to get something workable the more resources CIG spends on management and development. Why have we all resigned ourselves to a 10 year production of this game? We should demand more; more efficiency, more production.
Because of this I am writing this thread. Chris has to walk the line between mismanagement and optimization. I know, that in version one it was extremely crude, in version two we started to get some traction, in version three we redesigned and corrected many of the mistakes made in version one and two. My point is, at some point you have to move forward. What was state of the art in GPUs in 2013 is not state of the art in 2019. So, technology moves forward and doesn't care about our game... it grows exponentially every year and the tech of last year is not as good as the tech of this year, the tech of 2013 is not as good as 2019 - this will always be the case. At some point Star Citizen needs to grow a pair of balls and put out content as fast as the demand. Seven years for this with a handful of planets and mission givers, the 2013 version of space invaders called (Arena Commander)... it took 3 years to build the Empire State Building and 2 years to build Hoover Dam. These were tangible objects requiring physical resources (not that computers are not physical, but a hell of a lot easier to move than concrete and steel). The Empire State Building cost in 1931 was $40,948,900 (~$676,000,000 in 2019). Star Citizen just announced they reached the $200,000,000 mark after 6 or 7 years of crowd funding and were still in Alpha with only a road map to help keep the backers at bay - not asking themselves, is this really the best the CIG can do?
Lastly, this begs the question... is CIG only interested in only selling concepts and not the game?
My goal is not to complain, but try to put this in perspective from my point of view.
CD
I can certainly understand your frustration, been there myself. What I did to alleviate this frustration is go check out ArcCorp.
Seriousy, if that doesn't make you go "wow, I've been wanting this for so long, I'll wait some more for the rest", than SC might not be the game for you in the end, cos that place is just fuckin amazing.
As for your argument about putting up buildings, I think it works, as long as you take into account everything. When I say everything, I mean literally everyhting it took to build them.
Those buildings needed raw materials that had to be mined, processed, made into parts, transported, and only after all that, could they be purchased and used to build those buildings. Same thing for the tools.
Imagine what it would take, and how much it would cost if you would have to start with inventing your own mining picks, screwdrivers, welding machines... and then to make your own tools, building your own mines, smelters, and whatnot to get the materials needed for those tools. Then finding the people who are smart enough to build something they have never built before.
And this is just the tools, there are tons of other stuff needed to be invented and made from scratch, Not bought from a market of already existing tools, parts, bricks, and mortar, cos they don't exist yet!
If you take into account ALL that it would take, then, and Only then, it is a fair comparison to what CIG is doing.
And when you really understand this, it's when you realize that it's not taking that long at all.
tldr.: those buildings were made by existing tech, with existing tools and building blocks. SC had non of these and had to invent em ALL. That's why it's taking so damn long.
tldr "brah mode".: WoW took 10+ years to make cos nothing like it existed before. SC is the same. Chillax brah :)
as for the "we want content" argument... what is content to you? more planets? more missions? more ships?
These are Assets. While Assets are easy and fast to create compared to the underlying system, they can only be made as long there are tools to make them, and a working system to put them into. We had non of those for a long time, see previous argument.
All of this is useless when you keep falling trough the damn floor when you land. They need to figure that out first, than you can have as many planets as you want.
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Now to vent a little myself, I'm not happy with the timing they put out. It feels very laid back and lazy compared to last years timeplan. I see lots of guns and ships and such. We already have tons of those. Those are the low-level things that any 12 year old can cobble together in basement. So where is the good stuff, like jumping between systems and shit?
Years away. Not happy.
But on the other hand, if they can get the PU to finally have working missions and trading, and not crash every 5 seconds, I'm willing to wait, cos there is already a ton of stuff to explore and do...