TSMC's the TESTies BESTies For Me: Science and Shenanigans Saturday 2019/5/11 at 7:00PM UTC (3PM EDT)

O-Lefty

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Howdy folks, this ain't our first rodeo!

Lock and load it's another Saturday evening TSMC exercise weekend! Tomorrow (2019/5/11) we'll be taking TSMC to the skies and doing our BEST to TEST out some gameplay aspects that we may have not fully explored before: guns, fall damage, grenades, grenades exploding, railguns, FPS movement, and other exploding FPS related things. We will also set up groups to practice squad play so we can all get better working together and understanding the pace of Star Citizen PU FPS gameplay. Please bring plenty guns and ammo and work on getting your black and yellow armor outfits ready for future events. Also, if we have interest and the game is cooperative we will make a go at getting some good TEST on TEST action in Star Marine!

As part of the recurring Saturday TSMC event we will also recap on what we have gone over the past two weekends and build upon that. Everything from what TSMC is to what the Squad Leader does. See below for an abbreviated write-up of the most basic elements we have discussed so far.


What: TSMC Science and Shenanigans in the PU and Star Marine
When: Muster Time 19:00 UTC (15:00 EDT) Saturday 2019/5/11
Where: Stanton System --> All Areas / Star Marine SimPod
Who: Anyone and everyone, Scientists Needed (the others blew up)

As you were!


o7
O-Lefty

P.S. I apologize for the late notice, been a busy work week. Hope to see you all there!
 

O-Lefty

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*** TEST Star Marine Corps ***

Motto
“The entire universe must learn our peaceful ways, by force.”

Mission Statement
The TEST Star Marine Corps is an expeditionary force to protect org members at home and abroad. Able to improvise, adapt, and overcome any obstacle on land, in atmosphere, or in space. The sentries and the spearhead of TEST operations throughout the verse.

Code of Conduct
  • Don't be an asshole.
  • No TESTie left behind (unless they want to be).
  • No friendly fire (without consent).
Duty/Charges
  • Provide FPS protection for all divisions operations as requested.
  • Carry out operations to secure and expand org assets.
  • Carry out operations to influence org reputation as directed by organizational leadership.
Definitions
TEST Star Marine Corps (TSMC)
The TEST first-person shooter expeditionary force within the Star Citizen Persistent Universe.

TEST Squadron, BEST Squardon! (TEST)
A Star Citizen organization full of drunks.

Command Structure

Three levels of command currently exist for the TEST Star Marine Corps: the Brass, commanding officers, and squad leaders. The Brass consists of TEST organizational leadership (Officers and Moderators) that are charged with providing overall direction and sponsorship for TSMC operations. The Commanding Officers (CO) are selected from TEST membership or leadership to head specific TSMC operations or missions from briefing through conclusion. The COs may change during an operation or may lead a series of operations. Squad Leader positions are provided as directed by the CO to adequately direct the membership participating in the respective operation. The role of Squad Leader may be voluntarily filled or appointed by the CO.
Squads… Play objectives as directed by the CO, but remain independent in how they fulfill the task. Should consist of three (3) to six (6) members including the Squad Leader, and have a squad callsign, i.e. Echo Squad, Delta Farce, Team Ram-Rod. Ideally the squad will have a backup leader assigned to take command in case of the Squad Leader being incapacitated.

Squad Leader Role Description
The Squad Leader (SL) typically leads a three (3) to six (6) man team as part of a larger fighting force. SLs are tasked with receiving objectives from the commanding officer and providing guidance to the squad to perform the task effectively with minimal injuries. The following are key elements to successful SL performance:
  • Clarity of Mission: Know the objective and effectively communicate it to your squad.
  • Situational Awareness: Know your squad members locations and status. Reinforce clear communication of threats, assets, movements, health status, and other squad needs/happenings.
  • Preparedness Accountability: Ensure the team is prepared for the task and arrives at muster points in a timely fashion. Minimize delays in setup by thinking ahead. Communicate delays upwards to command.

o7
TSMC Command
 
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O-Lefty

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I'm in... but I do not really understand what ww will do this time... I'm guss it will be a surprise...
We'll be playing this game called Star Citizen and blow up some stuff!
I'm probably not attending today. Have fun guys
Godspeed Michael. We'll explode something for you.
ill be there recording all the Bloopers witch there will be Meany ;)
Looking forward to the highlight reel!


o7
O-Lefty
 
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O-Lefty

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In the continued effort to provide TSMC with basic guidance on squad tactics and organization here is a draft of the Point-Man role.

Point-Man Position Description
Within squads one soldier is charged with taking point in movements and setting the pace for advancement. Other squad members may form up on the Point-Man in a variety of formations: linear, fluid, V, etc. It is the responsibility of the Squad Leader to direct the Point-Man when paths diverge or other choices must be made before advancing, though this responsibility may be delegated to the Point-Man. The following is a summary of the Point-Man's fundamental responsibilities:
  • Take the lead: Move and act as the forward man in squad movements. Be outfitted to effectively perform the role of the most exposed squad member.
  • Report Engagement/Observations: Immediately, concisely, and thoroughly communicate all changes ahead of the squad. Call for a halt if necessary to evaluate possible change in strategy.
  • Set The Pace: be aware of squad member locations and do not advance too quickly for the slowest members, nor too slowly for strategic movement of the squad.
 
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