Folks,
I was thinking about how the games evolved over the years and why some games continue where others do not.
1. CCP/Eve Online - I played this game from 2004 to 2013 when I finally got frustrated with the toxic community. I recent resumed play and there is much that has changed in the past 5 years. Sure the community remains toxic because the devs encourage that behavior, but at the same time, they are trying to make it more accessible. PLEX allows a 0 day character to obtain very specialized skills. The draw back, and why I think people stay hooked is because they want to stay in the game to make the most powerful character possible. But the cool thing is you can be a day 0 toon and "gank" someone who has been skill training for four years. Is this pay to play... kinda but the attraction is not the skills or the ship... its timing, scheming, and patience. For many people this is how they like to play - slow, steady, and mythical.
(PVP Oriented)
- PVP (9/10)
- PVE (3/10)
- Crafting (6/10)
- Market (8/10)
- Community (4/10)
2. Blizzard/World of War Craft - I played WOW a long time ago and the game seemed to be more directed toward raid game play while they had a ton of pve to exploit. It was fun playing but, just like eve but if you did not do the "raid" dance correctly you quickly found that raids were not for you.
(Raid and PVE)
- PVP (5/10)
- PVE (8/10)
- Crafing (7/10)
- Market (6/10)
- Community (6/10) - Because I got banned by people complaining about my character "Camel Toe"
3. Everquest II/Sony - This was my first mmorpg game. I loved it and met some great people playing it. It was the first game that had a little of everything and was released around the same time as eve online. For the first time you could make your own apartment, build a community area. It has been years since I played but I have fond memories of it.
(Raid and PVE)
- PVP (5/10)
- PVE (9/10)
- Crafting (7/10)
- Market (5/10)
- Community (8/10)
4. Warhammer (original) - I loved that game. I loved attacking the castles with some random factional warfare. Simply join a random group and jump in. No tactics just brute force with catapults and ballista. It was a lot like WoW but you would randomly group up and take down citadels held by the other factions (teams). Fond memories of that game.
- PVP (6/10)
- PVE (8/10)
- Crafting (5/10)
- Market (3/10)
- Community (8/10)
All these games had great themes, stories and potential. Sorry that I did not lay out my reasoning for the gaming experience but I simply do not want to make a book on the subject. Obviously, there were many other games I have played but these are the four I remember loving and hating.
I was thinking about how the games evolved over the years and why some games continue where others do not.
1. CCP/Eve Online - I played this game from 2004 to 2013 when I finally got frustrated with the toxic community. I recent resumed play and there is much that has changed in the past 5 years. Sure the community remains toxic because the devs encourage that behavior, but at the same time, they are trying to make it more accessible. PLEX allows a 0 day character to obtain very specialized skills. The draw back, and why I think people stay hooked is because they want to stay in the game to make the most powerful character possible. But the cool thing is you can be a day 0 toon and "gank" someone who has been skill training for four years. Is this pay to play... kinda but the attraction is not the skills or the ship... its timing, scheming, and patience. For many people this is how they like to play - slow, steady, and mythical.
(PVP Oriented)
- PVP (9/10)
- PVE (3/10)
- Crafting (6/10)
- Market (8/10)
- Community (4/10)
2. Blizzard/World of War Craft - I played WOW a long time ago and the game seemed to be more directed toward raid game play while they had a ton of pve to exploit. It was fun playing but, just like eve but if you did not do the "raid" dance correctly you quickly found that raids were not for you.
(Raid and PVE)
- PVP (5/10)
- PVE (8/10)
- Crafing (7/10)
- Market (6/10)
- Community (6/10) - Because I got banned by people complaining about my character "Camel Toe"
3. Everquest II/Sony - This was my first mmorpg game. I loved it and met some great people playing it. It was the first game that had a little of everything and was released around the same time as eve online. For the first time you could make your own apartment, build a community area. It has been years since I played but I have fond memories of it.
(Raid and PVE)
- PVP (5/10)
- PVE (9/10)
- Crafting (7/10)
- Market (5/10)
- Community (8/10)
4. Warhammer (original) - I loved that game. I loved attacking the castles with some random factional warfare. Simply join a random group and jump in. No tactics just brute force with catapults and ballista. It was a lot like WoW but you would randomly group up and take down citadels held by the other factions (teams). Fond memories of that game.
- PVP (6/10)
- PVE (8/10)
- Crafting (5/10)
- Market (3/10)
- Community (8/10)
All these games had great themes, stories and potential. Sorry that I did not lay out my reasoning for the gaming experience but I simply do not want to make a book on the subject. Obviously, there were many other games I have played but these are the four I remember loving and hating.