Hurdles in 2021?

Esctasy

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Forgive me if I'm wrong on this point. It appears to me we have 2 major hurdles. First being persistence and 2nd is server meshing. Persistence is expected to go alpha around 4.0. And then server meshing at the end of 2020. So does anyone know what are the big hurdles that CIG will be tackling in 2021? Thanks.
 

Phil

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Money..... this games looking like 2022 release date MAYBE and I for one am interested to see how the funding works out. My main issue with SQ42 is most of the people who bought into SC already have SQ42 paid for, so for this to sell they really have to market this game out to the people NOT already invested in this game and that's a tough sell considering how many people are actually invested already.

My biggest fear is they will go back on one of two things, one no monthly fee's for the game, I don't think they can realistically keep this promise at some point were going to end up paying a fee, they may call it something else but were going to pay and two the presold copies of SQ42 and the game. One of these is going to go away imo.

Sorry if this wasn't the kind of answer you were looking for, I agree with maynard server issues, sizes and stability along with the persistent universe are prolly the top issues.

Don't get me wrong I actually prefer to pay monthly fee's it ensures the game is being worked on and updated from my perspective anyways, not that some F2P games aren't good.
 

FZD

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Forgive me if I'm wrong on this point. It appears to me we have 2 major hurdles. First being persistence and 2nd is server meshing. Persistence is expected to go alpha around 4.0. And then server meshing at the end of 2020. So does anyone know what are the big hurdles that CIG will be tackling in 2021? Thanks.
I wouldn't call persistence a hurdle, it's a choice. You don't need any new tech to update the database with data in it, that's a technique that has existed as long as databases have. It's entirely up to you if you want to write the changes as a set of ALTER TABLE commands or suchlike, or if you want to drop the database and update the CREATE TABLE scripts.

Now, I suspect the only reason we don't have persistence at this point is because CIG are taking this opportunity to balance the economy. And seen how some of us have been making millions in mere minutes due to the lopsidedness of the economy, it'd hardly be fair to persist those gains anyhow.

EDIT: Oh, if by persistence you meant leaving objects laying around, logging off, coming back and finding them there, well, yeah, that presents a performance issue, and that's bit of a hurdle.
 
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Crymsan

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So basically server meshing 2021? There is no way they will stick to any time table they never do the whole project is we will get it right tomorrow. Then of course there are all the professions to finish but I agree with those above, they have no cash reserves its not $200m raised $50m left to finish it. I can see them converting squadron 42 to consoles to raise cash even if they have said they wont.

I hope I am wrong and this weeks sales are good but crying wolf on dates and progress is getting very very old. Even the so called big presentation was fly ship to point a) pretend people cannot see you, laughingly get the temperature completely wrong (bare hand in supposedly -150 degrees ??? seriously who messed that up) and then fly to a different point. I know they went through a jump point but it might just as well have been another stop on the metro (i.e. just another loading screen). This is basically the same as the last three years.

The economics in game not outside look hopeful.
 

Cugino83

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So basically server meshing 2021? There is no way they will stick to any time table they never do the whole project is we will get it right tomorrow. Then of course there are all the professions to finish but I agree with those above, they have no cash reserves its not $200m raised $50m left to finish it. I can see them converting squadron 42 to consoles to raise cash even if they have said they wont.

...
Don't forget CIG is developing some big ground breaking tools, from the updated game engine to the tools they actually use for creating both SQ42 and SC, I think that when SQ42 will become a finish game and SC will enter beta fase those tecnology will be more desirable form other game industry.
Look around on how many space-sim like game are coming out right now, and the quality of them compared to SC: I assume that the major software house will kill for getting some onf the tecnology that CIG is developing, so royality on that can became a big earning voice on the balance..
 

Crymsan

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I hope your correct. The problem with creating planets and moons however pretty is there is just a huge empty space with no content..... (i.e. why would anyone copy it?) it only really works for sandbox type games. Its not that I don't like it but that you don't need it. Pretty visuals does not equal fun game play. It is sad that yet another game play feature is being added to address this very problem.
 

Lorddarthvik

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Persistence is key to getting more ppl involved in the game. Not the "leaving a cup in a forest" that Chris said, that's just fluff. The important bits are persistence of stuff you have like cargo, reputation, and mission chain progress! There's supposedly multi mission chains from mission givers, but I could never ever get to mission 2 or 3 because the server broke, it bugged out, or simply got disconnected. It means starting again everything that may be seen as progression, and progression is what woikd make the gameplay meaningful.
As far I can see, they will still be working on persistence in 2021, with Ssocs truly coming online next year, and potentially breaking it all over again.
I think they didn't push for persistence yet because it didn't make much sense. So many many things are broken, even the most basic things.
We have ship persistence right? It's meaningless cos if the game crashes while flying you have to claim it. If it runs out of ammo or fuel, the refueling system doesn't work 80% of the time, so you have to claim it... and so on. And then we have the limited content and space to play in, so making money is rather fast and easy if you are dedicated enough, so they couldn't tune the economy if they didnt reset what you made.

TLDR: Persistence might not be a hurdle on the coding side, but it is on the gameplay side. Things need to start working properly, and the economy needs to be balanced first, otherwise we are looking at a huge mess.

I do hope they can license out the tech they create, they can't keep selling ships at this rate for 10+ years. That's not a viable business model in the long term.
I'd rather pay the standard 15buck a month instead of having a f2p/p2w model.
 
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Cugino83

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I hope your correct. The problem with creating planets and moons however pretty is there is just a huge empty space with no content..... (i.e. why would anyone copy it?) it only really works for sandbox type games. Its not that I don't like it but that you don't need it. Pretty visuals does not equal fun game play. It is sad that yet another game play feature is being added to address this very problem.
Well of course this will work better for some sandbox-style game, but also for other type.
Just think on how they create the StarMarine maps that are actually placed on a real full created planet or system... I can see Batheda use this tools for creating the naxt Elder Scroll X with the whole empire in it, or the new Fallout online with the entire world and not just a small region.
Also game like, for example, Anthem (R.I.P) will take advantage form this tecnology and other game type, like a new Crysis game were the programmers are not in need ot set up every single eviroments for the different maps but just plan a single word with different climate zone....
Sure in all this case programmer will need to get in and create the artistic work manually, but they will need to "just" do that, not planning the entire base world...
 
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Talonsbane

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I might be completely alone in this, but if CIG ends up breaking 1 of their "promises" to us backers, then the 1 that I would prefer that they choose is to create a suitable port of SQ42 to both PS5 & the next XBOX consoles. I feel that would generate additional revenue & hype to cause many of those gamers interested in the SC PU. It would be even more compelling for them if CIG would use the mission completions into objectives that if a console player did then buy into SC, their SQ42 achievements would unlock things for them just as it will work for us PC gamers. Add in the fact that SQ42 is meant to be the 1st of at least 3 standalone games & there's a steady source of income for them for several more years.
 
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FZD

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I might be completely alone in this, but if CIG ends up breaking 1 of their "promises" to us backers, then the 1 that I would prefer that they choose is to create a suitable port of SQ42 to both PS5 & the next XBOX consoles. I feel that would generate additional revenue & hype to cause many of those gamers interested in the SC PU. It would be even more compelling for them if CIG would use the mission completions into objectives that if a console player did then buy into SC, their SQ42 achievements would unlock things for them just as it will work for us PC gamers. Add in the fact that SQ42 is meant to be the 1st of at least 3 standalone games & there's a steady source of income for them for several more years.
Yes, absolutely.
And I wouldn't mind at all if the console herds joined the universe in a cross platform manner, that's just free target practice.
 
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Bambooza

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Forgive me if I'm wrong on this point. It appears to me we have 2 major hurdles. First being persistence and 2nd is server meshing. Persistence is expected to go alpha around 4.0. And then server meshing at the end of 2020. So does anyone know what are the big hurdles that CIG will be tackling in 2021? Thanks.
While they will never truly be finished with tools and engine tweaks they are reaching the end of the major engine rewrites required for the vision of the game. Server Side Object Container Streaming (SSOC) is a hard block of server meshing and once completed server meshing shouldn't be far behind.
  • Planet tech is almost complete with it only missing dynamic clouds and weather effects. Belive this is mostly waiting on volumetric clouds to be finished
  • UI tool looks to be finished which should hopefully spur on the redoing of all of the UI's with in the game.
  • Wormhole travel V1 looks to be complete. Jump gates
  • The dynamic economy toolset looks to be complete. This is the backbone for the marketplace and trading.
So I have a feeling once they are finished with the tools and SQ42 is nearing completion we should start seeing all of the gameplay loops needed to take the rich sandbox and flush it out into a proper game. Hopefully on the top of the list would be some sort of tools for player orgs.
 

Cugino83

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Agree too on that, I don't care if they are going to port SQ42 to console, but at one condition: no downgrade PC side, I'm sick of this attitude, if console can't keep up with a medium speck PC after a couple of years why I also need to be restricted?

Problem is, at least in the short time, I can't see a console that can run SQ42, and also the whole control system seeams a bit too complex to be implemented for console due to the limitation of the controller
 
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Cugino83

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....
So I have a feeling once they are finished with the tools and SQ42 is nearing completion we should start seeing all of the gameplay loops needed to take the rich sandbox and flush it out into a proper game. Hopefully on the top of the list would be some sort of tools for player orgs.
Will love it, I waiting the moment we will be able to join an Org in-game or have some proper tool for recognise org member by the name pips and so on...
 
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Phil

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I think to port over to consoles you would absolutely need the next gen consoles to even run this game, plus now you run into Sony and Microsoft two huge companies it would be interesting to see how that would get negotiated with this game being such a MMO style game. I for one don't see it happening to many variables but who knows.
 

Richard Bong

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Forgive me if I'm wrong on this point. It appears to me we have 2 major hurdles. First being persistence and 2nd is server meshing. Persistence is expected to go alpha around 4.0. And then server meshing at the end of 2020. So does anyone know what are the big hurdles that CIG will be tackling in 2021? Thanks.
Two major hurdles?
Chris Roberts and the QA staff.

Chris gets in the way with his next new shiny.

The QA staff either isn't up to the task or the devs bypass QA. Not sure which but something is really screwed up there.
 
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