Padawan Pilot

Shadow Reaper

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Shadow Reaper
As a light fighter and flexible ship, the 325a offer a lot of gameplay options as you've already discussed. They are QUICK accelerating machines, which (generally) allows the pilot to dictate range against anything slower, as well as engage/disengage as desired much as he shows in the video you linked.
Why was it the guy in the vid had so much trouble locking on the Arrow?
 
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Ayeteeone

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Why was it the guy in the vid had so much trouble locking on the Arrow?
The most likely reason is some level of desync between the clients and server. This manifests in lot of ways within the game, but is most obvious when shooting because of the short timeframes involved. i.e. the fact that the arrow was even in his airspace got to his client later than some of the arrow's shots.

Edit: This is also a great example of why CIG is pushing for 30fps on the servers. When they overload and fps drops down, a significant amount of error develops between where your client thinks it is, where the other guy's client thinks it is, and where the servers (which are the authority) think both of you are. This is the main cause of rubber-banding, and items/targets jumping around.
 
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Bambooza

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The most likely reason is some level of desync between the clients and server. This manifests in lot of ways within the game, but is most obvious when shooting because of the short timeframes involved. i.e. the fact that the arrow was even in his airspace got to his client later than some of the arrow's shots.

Edit: This is also a great example of why CIG is pushing for 30fps on the servers. When they overload and fps drops down, a significant amount of error develops between where your client thinks it is, where the other guy's client thinks it is, and where the servers (which are the authority) think both of you are. This is the main cause of rubber-banding, and items/targets jumping around.
Even at 30 fps it leads to a lot of deaths behind walls which was why it was so good when they boosted Battlefield 4 to 60 fps.
 
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