Xenothreat - feedback on mission on Live server

Cugino83

Space Marshal
Apr 25, 2019
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Cugino
Just a note on pricing, so that you don't get too excited about earning a lot of creds with spending a little. I recall CIG said they will review the cost of ammo, and especially torpedoes, as currently they cost almost nothing. I won't be surprised if in future a s9 torpedo comes with a 10k price tag on it, so that it's quite costly to arm a Retaliator or Eclipse. This would make sense in light of large payouts for damaging capital ships, and using torps on small targets would make no economic sense.
This ^^ and also the balance of the capital ship defense capability.
Right now the amount of damage that cap ship can take is ok, but scoring that damage is quite easy so a single Tally pilot have good chance to take down a capital ship single handed.
In the recent SCL
CIG already mention that the intend to imporve it, making the objective of taking down a capital ship like and Idris not only far more challange, but almost impossbile to a single pilot, tanks to a combination of tweeks in the defense capability, like more accurate turret fire against torpedos, better turret target prioritysation and better escort fighter coordination.
When all of those tweeks will be in place I'll expect that landing a successfull torpedo hit on a target will be far more difficult, with either a lots of ammo wasted and a more difficult engaging for the bomber pilot do to the necessity to avoid damage (an aspect that is almost laking at the moment).

@Blind Owl
If you are lookking for a bomber without the commitment of a big one, at the moment I'll look into either an Harbringer or the Gladiator.
Both have S5 torpedos, so not the same payload of the Eclipse or the Tally, but they can work as a standard fighter too, so you can use in other role and other occasion and not let tehm in the hangar to catch dust untill the necessity arise 😉
 
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Dalarast

Space Marshal
Oct 29, 2014
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Dalarast
This ^^ and also the balance of the capital ship defense capability.
Right now the amount of damage that cap ship can take is ok, but scoring that damage is quite easy so a single Tally pilot have good chance to take down a capital ship single handed.
In the recent SCL
It's also not so much the Tali's being able to score damage on the Capital ships easily and the ships defenses being beefed up - but the AI of the fleet. Iwas sitting almost static with a Idris as I rolled/strafed casually to avoid the amazing sounding rail gun fly past from 1-2km out off its nose as I lob torp after torp before I reloaded. The fighters and HH's would just ping me and then squirrel off. Once AI and "fleet command" is fixed and the Idris takes the first torp I would imagine the "Fleet Admiral AI" would direct the fighters/HHs to destroy me. The easy fix is on the next iteration of events people can sign up for the "other" side.

To get people to join the "other" side they will of course need pay out - but they could easily reverse pay out so that its damaged NOT taken at the end of the event (destruction of Javi or something).

Overall I enjoyed the event and can't wait till the next iteration.
 
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