Notes from the Monthly Report

CosmicTrader

Space Marshal
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Oct 30, 2015
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CosmicTrader
** Notes from the Monthly Report **

- The artists finalized the concepts of two armor sets planned for the second half of the year and several backpacks for Alpha 3.14.

- The Constellation Taurus reached the final-art phase and is currently tracking for a quarter-two release.
The finishing touches were also added to the new tints scheduled for release in Alpha 3.13.

- The refactor will also see the commodity kiosk converted from Flash to Building Blocks and tie into the Asset Manager.

- They’re currently implementing mining components that fit into the same slot as mining consumables.
However, the components aren’t consumed on activation and act as a sub-component of the mining laser,
At the same time, they added a handful of smaller features to the mining UI that didn’t make Alpha 3.12,
including a range indicator and animations on the scanned information.

- There are a few things to be finished, including comms-calling stations for docking permission and spawning ships at docking collars, but station docking is making great progress.

- On the Gen12-front, work continued to reach parity with the old shadow code-path so that it can be enabled by default.
Testing of the Vulkan backend was rolled out further across the team to get wider visibility on the new API.
Finally, to aid debugging, the font rendering system was ported to Gen12.

- “Our art resources are being channeled into a public presentation we plan to give soon.
Stay tuned for an update from Tony Zurovec in the near future!”
-The Systemic Services & Tools Team

- Further improvements were made to the radar and scanning systems, which will be usable both on-foot and within vehicles.
improvements to the underlying interaction system began
allowing the player to press a button or turn a dial within a cockpit to trigger contextual actions.

I hope you find this info useful.......
TEST SQUADRON - BEST SQUARDON

 

Sayora

Grand Admiral
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Oct 23, 2018
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Sayora
- They’re currently implementing mining components that fit into the same slot as mining consumables.
However, the components aren’t consumed on activation and act as a sub-component of the mining laser,
At the same time, they added a handful of smaller features to the mining UI that didn’t make Alpha 3.12,
including a range indicator and animations on the scanned information.
For the love of anything, work on other Loops/Professions besides mining!
 

Cugino83

Space Marshal
Apr 25, 2019
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Cugino
For the love of anything, work on other Loops/Professions besides mining!
Yep agree... and if there is something that minig should need right now is an integration of refinary with the cargo decks, so that you can store the refined minerals to be able to pick them up how and when you choose...


@CosmicTrader great work summary the whole report!
 
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