The trade remains decidedly unfixed.
For example, with a Cutlass Black you could be doing some combat missions netting like 200k UEC an hour (I've seen more, but let's just go with easy 200k), and you'd be risking basically nothing.
Judging by the prices seen in the video, with a ship with similar price, Freelancer Max, you could make, at best with AVE, something like 36120 UEC profit per run, risking 3 million per run. So you'd need to do just 82 runs to cover that risk. If you lose the cargo more often than once per 82 runs, and you're in the negative. Wow. That's even worse than what we had before.
But let's say it only takes you 15 minutes per run and you got some invulnerability cheat, you'd still be making just 144k/h, way less than with combat.
That remains the worst way of making money in the game. Not to mention that you should ideally be making enough to entice a combat pilot to escort you. Maybe a couple combat pilots. Not going to happen with these profit margins. And they're even thinking of making trade more tedious, having to manually load the cargo hold OR PAY FOR IT. Seriously, how can they get this so wrong?