I have a feeling while it would be possible to take out the shield emitters so far everything I have seen on them makes them rather small so not at all an easy target on a stationary target let alone a moving target. So while it could be technically possible to take out the shield emitter and drop the remaining shields in that quadrant or small ship's entire shield it would be such a lucky/skilled shot that for the most part would be of little concern.
True, we will likely see more and more of the internal system of a ship came online in the future (near future I hope...), shield emitters will just be the first one (actually second since engine are already there...).
I also espcet larger ship to have more emitter for each side both due to the side of the ship (an Orion with a single emitter per side??) or for redundancy like any another ship componenst.
It is. I also like the idea that on larger ships the pilot doesn't need to try and get the nose on the target for the missile operator to get a lock. It's really going to let ships like the constellation once again shine as it's been struggling for a while in any combat situation.
I'm not sure about that... I'll expect that the missile lock system will be basically the same, just separated from the other weapons control.
Different story is if the missile operator could be engaged form a turret seat, in that case a 360° of engagment (or whatever is the turret arc) should be possible.
A possibile advantage on multy crew ships will probably be the ability to engage multiple target at once, with the pilot targeting a ship while the missile operator locking on a different target in front of the ship...
I am very curious about that because I use it a lot in PvP. I hope managing the shield is still possible. That would be a step backwards otherwise.
I doudbt it will remain, more likely 'tho shield will became beefier, since the same pool now need to cover all 4 side.
You'll be able to pllay to with the recharge rate eventually, and considering how long take for shield to be relocated, that could be even better.
Well, on larger ships it'd likely be larger. Larger ships are also slower. If it's something that's sticking out of the hull of the ship, it could make the larger ships easiest targets to disable shields on, which then means we'd be basically limited to using Sukorans on larger ships or something like that, lest the shields be entirely useless and subsequently the escorts pointless. I would rather hope it's an internal component on larger ships, so the engineer can go and repair it in a pinch and that to get to it would mean you need to penetrate the hull, so it wouldn't be something that you can do right at the start of the battle.
Escort are NEVER pointless.
The job of an escort is not to destroy the attacker while they are engaging the tanker target, is to prevent it, If an attacher slip trough the escort shield then your escort failed in theryr job, no matter how your shield are.
The abnormal situation is the curret situation, where larger ship are able to move relativily safe since the larger shield pool to tank them, and that's why several layer continusly demand to have pilot controlled weapon even on larger ship...
The more phisical damage and components came on-line tyhe easyer will get to cripple a ship and render it un-operative.
Be mind that "easier" is much much relative: ship like Idiris and Javellin (just to take some big example) won't go donwn easily, but chould be disable and severarly damaged more easily by intentions or by a "lucky shot".
Take in Idris, and remove a couple of manuvering truster do to damage: good luck keeping that beast on course and mobile... and once that is done, the fighting ccapability will be reduced.