So does this mean overall less DPS/more TTK?
TTK is actually much lower for 1v1 due to the changes to shields and many weapons had their DPS increased by either increasing their fire rate or the alpha damage.
However, TTK for 1vMany is much greater for energy weapons as you have to either manage capacitor levels or evade while they recharge between engaging the next ship; with ballistics for 1vMany, the TTK is much better until you run out of ammo, at which point you either run or die.
It feels to me like CIG is trying to force (encourage) turret use and mixed energy/ballistic loadouts. Running 2x S3 Panthers and 2x S3 Mantis in my Defender, I've been tearing up bounty missions, after just a couple hours I'm already soloing Group MRTs, have been doing one Group MRT and one solo MRT then refilling ammo. I also just unlocked HRTs with this setup, but am thinking of trying to get a gunner to use the setup referenced below to run those (took about half my ammo to run the HRT license mission, to include taking out the escorts.)
Also, the fewer the weapons, the more capacitor energy is available to the weapons. So, from what testing I've done with it so far, the Hurricane in full energy weapon loadout is a VERY mean ship now if you have someone in the turret, as there are I think 50+ shots each if running 2x S4 Rhinos for the pilot and I think it is over 300 shots per weapon in the turret running 4x S3 Panthers.