Soon(TM)My question is will you be able to auto-reload ammo from your cargo? If so that Hornet Stor-All box instead of a turret suddenly doesn't look so pointless any more.
Agree at least in the current state of the game.All the Gatlings appear to have about 45 seconds of ammo. The ballistic canons appear to have about 60 seconds of ammo. That definitely seems a bit light.
Nope, that is new with the very latest patch, happening to everybody. Workaround is to go into LIVE, do they keybinds, the copy them over to PTU. Downside is, all the new missile based and power management keybinds can't be mapped that way.Warthog and VKB glad. I can bind keys to them fine in PU, in PTU I only get keyboard and joypad. I guess Im the only one, fresh install inc :D
60 seconds of ammo is probably enough for one fight. With the additional range of the ballistics over the Lasers, that means a Hawk can probably take a Hammerhead, without taking fire. Especially when the shield won't regen while under fire.Agree at least in the current state of the game.
When phisicalized component will came into play that could be sufficient to fload a target with bullet damaging several components and effectivly taking it out of the scene, but right now, with HP system (and some ships have also a HP increase), it's kinda pointless.
I agree with a reduction of the ammo count, but moving from 3-4 thousand round to less then 800 seeams a bit drastic and out of context.
They don't give us the numbers to look at in game, but Erkul reads them as 400m for shotguns, 1400m for lasers, 2100m Ballistic canons and Ballistic repeaters 2800m sizes 1-4.I'm not seeing a range difference between ballistics over energy. Still seems laser cannons are the range champs, though the ATVS got a significant boost.
I thing all this flattened data are due to the initial balance pass on the PTU, I really hope CIG will introduce a bitmoe of variety whel releasing LIVE, both for weapons and shield.They don't give us the numbers to look at in game, but Erkul reads them as 400m for shotguns, 1400m for lasers, 2100m Ballistic canons and Ballistic repeaters 2800m sizes 1-4.
Now at size 5+ the shotguns are still 400m, canons go up to 4200m, the Repeaters are at 2800m
The Nose guns on a Vanguard are MVSA, GVSR, ATVS are 1400m, the EVSD is 2100m and both the BRVS and CVSA are 2800 meters.
Where can I get the Doom-Guy-Green set? LoL
Right now, the way things are, my Vanguard is going from daily driver to never leave the hangar.I thing all this flattened data are due to the initial balance pass on the PTU, I really hope CIG will introduce a bitmoe of variety whel releasing LIVE, both for weapons and shield.
So far I have seen a blue and the yellow available in-game. Rumour has it there is a white as well at Lorville perhaps? A red, silver, as well as an orange one will be available soon, but it appears to be limited to the RSI store for your real world monies.Huu nice!!!
I wonder if there will be other color for that armor, like a gold and red, that set really feel Ironman inspired.
just for curiosity: is it a light or a medium armor? How the temp enviroment resistance? Can you remove the bakcpack already or is still fixed?
Feeling you here. Feedback I've had/seen multiple times now is that the Vanguard and similar medium ships are *EXPECTED* to be survivable if there is a gunner in the turret, but not necessarily if the turret is empty. Personally I think this is far too limiting for the solo player and have expressed this directly, and expect to continue being a pain in the ass about it. Not how I enjoy spending my limited game time. :/Right now, the way things are, my Vanguard is going from daily driver to never leave the hangar.
While I too am disappointed in the current nerf, I wouldn't despair TOO much just yet. My guess is this partially over-nerfted intentionally for just this patch as a means of testing the new mechanics (sorta how you used to get interdicted EVERY SINGLE JUMP back when they were first testing that), and also unintentionally over-nerfed while the sort out the new balance of things. But as it's still an expensive $250-300 ship that's billed as a HEAVY fighter, I don't think they can get away with keeping it that shitty for very long. . .Personally I think this is far too limiting for the solo player and have expressed this directly, and expect to continue being a pain in the ass about it. Not how I enjoy spending my limited game time.