For a long time I've mused over how to man a Polaris. It's the smallest ship to really demand my attention. The bigger ships seem too much for now. Putting a Polaris in the field seems needs close to 30 characters. First you need 5 bridge crew. You need 1 or 2 players to man the hangar and engineering. You need pilots for as many ships as you are carrying. You need 5 turret gunners. The gunners seem to me the real problem since most of the time they wouldn't have much to do.
One solution I think may work is to supply 3 NPC marines to each of the gunners and make them Fireteam Leaders. Each leader would have the task of keeping his team members patrolling their portion of the ship and on boarding missions, they would act as a single assault unit. So those players have really three different jobs and can help out in engineering and hangar duties (refueling and rearming) when they have time.
That means if future NPC marines are worth anything, you have five Fireteams that can board at four different points and have one as support to whomever runs into trouble. Seems reasonable to me, and almost what CIG intended, though I think they only planned to supply bunks for 12 marines and this needs 15. Didn't CIG say the Polaris needs 27 but 11 min? So my numbers are off and I don't know where.
Question to start with is, just how much are NPC marines going to be worth in a fight? On terrestrial hops can they ride grav bikes, wear titan suits, scout on command, etc? Just how much milage can we get out of future NPC marines and their leaders?
One solution I think may work is to supply 3 NPC marines to each of the gunners and make them Fireteam Leaders. Each leader would have the task of keeping his team members patrolling their portion of the ship and on boarding missions, they would act as a single assault unit. So those players have really three different jobs and can help out in engineering and hangar duties (refueling and rearming) when they have time.
That means if future NPC marines are worth anything, you have five Fireteams that can board at four different points and have one as support to whomever runs into trouble. Seems reasonable to me, and almost what CIG intended, though I think they only planned to supply bunks for 12 marines and this needs 15. Didn't CIG say the Polaris needs 27 but 11 min? So my numbers are off and I don't know where.
Question to start with is, just how much are NPC marines going to be worth in a fight? On terrestrial hops can they ride grav bikes, wear titan suits, scout on command, etc? Just how much milage can we get out of future NPC marines and their leaders?