Is there a summary of this year's CitizenCon somewhere? Just wanted to know if we were getting any new systems? Server meshing? Basically what new features is available, or did SC wasted another year and just put a out new ships for sale?
At this rate Mr Roberts might have to eat his words of SC not going to take 10 years haha.
The highlight of this year for me is gonna be the Looting and Selling in 3.15, along with getting drugged to death in "safe" areas by self-appointed "medics", cos that's a thing now.
If you want a short rundown of everything that was shown,
TheNoobifiers vids on youtube are the shortest and most complete you can get.
Sadly you are mostly correct, ships ships and more ships. Basically the show was a collection of stuff that was already shown during the year, some went into more detail like the Pyro planet showcase and shiptalk. Nothing promised, no timeframes, not even a cheeky lie from CR of "Pyro by Christmas 2021" or anything of the sort.
The best I can give you is that supposedly by 3.16 (end of this year patch) we should have at least a very basic minimalist Quanta system in place that makes Fuel/Repair/Ammo pricing dynamic, along with density of random pirate encounters and those emergency beacon missions that generates. That's it really for this year.
Summary of stuff shown in no particular order:
- whale bait (bmm, 400i, Liberator)
- pyro planets and story, short showcase mission played out different ways on Pyro 3 (planets look complete as
@Bambooza said). Pyro coming in 4.0. When? see Server Meshing
- planetside base building tool (implemented for players as well as devs, we gonna be building homesteads soonTM I think)
- gen12 multithreaded renderer and vulkan implementation on the way, no timeline given
- Server Meshing: everything depends on this system, thus all systems have to be edited to implement it, no timeline/date given as to When: "when it's done"
- internal sound dev software change and how it's easier to dev with, absolutely irrelevant but you gotta keep the sound devs occupied with REFACTORING WHOLE GAME AUDIO AGAIN (cos that's the actual takeaway from this)
- how reputation will drive missions, faction disposition towards player, interesting stuff
- quanta system driving prices and missions (combines with rep for player), dynamic event triggers like doing Xenothreat or DrugGank 2.0 only if certain triggers are triggered by the Quanta sim. Again, interesting stuff but we knew this was the goal since day1. At least it was shown that it works on their internal test thingy.
edit:
CR KEYNOTE SPEACH: MIA
ToW: MIA
SQ42: MIA
Salvage/Repair/InfoRunning: MIA
That's all I can remember and I wasn't even drinking... This reminds me, where's my Tamnavulin?!