SanctusAurelius
Ensign
I instantly thought of this meme when I saw it. I really want my very own screaming metal death trap to sling at the enemy.
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Given that image, I recommend watching the movie Heavy Metal. There's a portion of it that might make you see why this reminds me of it.I instantly thought of this meme when I saw it. I really want my very own screaming metal death trap to sling at the enemy.
Given that image, I recommend watching the movie Heavy Metal. There's a portion of it that might make you see why this reminds me of it.
Official account replied lol. What do they think we're going to do? Just willy-nilly fly it into the sun or drunkly crash and kill everyone right after takeoff? ...Because that's exactly what will happen
I almost feel like it should just be the base Cutty minus all the seats.The more I think about the Cutty Steel, the more it'll probably boil down to how much it'll cost for me to decide to add to my hangar or not.
I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.I almost feel like it should just be the base Cutty.
This feels more pirate ship than the black and it totally makes sense as a bounty ship too. Remove the gunners on the Red and replace with med tech. Maybe some kind of lifting system for patients and rescue.
I guess the argument against would be that you're limiting gameplay potential by locking weapons onto ships.I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.
The pilot probably didn't take the hypocratic oath.I've always felt & said that ambulance vehicles in the Verse should only be able to use distortion type weapons & missiles that have no explosives but actively scan for those ejected from their ships as well as escape pods, so that they can "do no harm" & thus should not be attacked.
Half the wars on the planet right now are with ununiformed forces that do not abide by international conventions of war. These are the types that attack hospitals and citizens and call it "freedom fighting" when in fact freedom fighters only attack military forces.
This is a game of pirates--people who kill for financial gain. Taking the guns off ambulances won't matter to them at all.
BTW, this is key when speaking to the teenage revolutionary--to understand the difference between freedom fighting and terrorism. Real freedom fighters do NOT attack civilians. It is attacking civiklians that causes "terror" in this context.
It's probably going to have to be a balance.I am wondering if CIG is going to push NPC crew heavily as it stands there is no reason to fill up all of the jump seats in the steel to go on a ground assault especially engaging in a PVP battle over a contested POI. Given the most we could realistically expect is around 100 players in a given area and say 50 on 50, the Cutlass steel with 8 crew and 18 jumpseats would place half your attack force in one ship where it would be far more beneficial to spread the players out amongst many ships/vehicles. The only way it really makes sense would be if you could take 3 to 5 players and 20 NPC marines to make a ground assault and then the ship becomes beneficial and practical.
Most definitely. We see early design focus on this: 1) Ships are designed with stations and dimensions to accommodate crew placing and pathing, 2) player-controlled NPC crew is an announced benefit for multi-package ownership, 3) AI-controlled NPC crew already are being spawned to work on stations, 4) ships like the Genesis implying there will be an NPC hauling game, 5) drop ships to haul NPCs into battle, and 6) Tony Z coding a very robust demand-driven AI back-end to drive NPCs, which can be used as much for battle as it is for the economy system he has shown us. Given that direction, I'm expecting NPC presence in ground and ship combat situations to be as, or more, robust as we see in any other game too. This is a feature that I hope we see more of soon.I am wondering if CIG is going to push NPC crew heavily...
SC to allow players to play a new version of the classic game Lemmings!For all we know you'll be able to load your Steel full of NPC troops and land then safely to a spot as a mission.
The warfare version of touring.